Here's your fix.
Also, it should be integrated into the next small update.
It's ,ain use is in going through flak, where you get a lot of damage, but the damage isn't focused on one plane.
Yes, T8 have an ability to perform in T10 matches, both you and Akizuki probably played well and used your strong sides.
An integrity check beforehand can help.
Today's fix wasn't to game client, but on server side for Genova compensation.
Game client fix should come later.
You've already been asked, but I have to ask to make sure that you've been applying it correctly.
Not all damage is equal. Fire+he damage, at which Bayard excels at, is somewhat less valuable than raw SAP damage.
And now all ships are meant to be pure damagers - their roles can differ.
This information is in the client.
Also, it was in bullet-in, it was in the article tied to the Italian cruisers event.
More detailed information can be found devblogs and will be doubled into a special detailed article about Italian cruisers, that will come closer to the line full release.
Trento is a heavy cruiser.
AA isn't broken, on the other hand, roughly from 0.8.7, when this mechanic was deactivated we've seen that overall cv-related performance has become balanced.
Planes don't evaporate the moment they get spotted since in usual situation they get spotted farther than AA's range.
Gameplay changes is a normal part of a game development, rules and meta are always changing, and lack of them and complete would mean the end.
Interestingly enough, Genova right now, in overall damage is one of the best T5 cruisers.
Of course, there is a factor of skilled players, and the factor of new mechanics - there hadn't been enough time to make any conclusions about her.
Or any other Italian ships, for that matter.
Flak burst damage wasn't changed.
Or do you mean ship formations?
In update 0.8.2 we implemented a method that granted a non-linear increase to the continuous damage inflicted to aircraft by AA guns. In cases where the number of ships sharing a field of AA fire increases, the continuous damage caused to the attacking squadron is lower than the total combined sum.
Checking the mechanics in 0.8.9, we found that the damage is no longer reduced as described above. The reason for this was a bug that appeared in version 0.8.7.
However, after analyzing the current state of aircraft carriers and their interaction with AA, we decided not to make additional changes. This means that the AA damage won’t decrease in any cases of overlapping AA zones of ships. At the moment both aircraft carriers and ships interacting with aircraft are in a balanced state when taking into account the latest global changes - rework of AA zones, updating the mechanics of the priority AA sector and large-scale balance changes. However, if in the fu...Read more
Since it's a new line we're already furiously looking at it.
Let me clarify.
You're trying to use WG account with steam?
There will be a doubloon compensation for those who received credits for Genova.
The patch fixing a bug with compensation for Genova has been released, and the compensation for everyone is going to happen pretty soon.
Player support can answer that question much better - andthey would probably need more infromation - like what system are you using, drivers, etc.
Just write to them and they will try to help.
It really depends on battle tier, since 15 km at level 6 isn't the same as 15 km at level 10.
I sincerely hope that there has been a misunderstanding on your side.
The tickets weren't closed, support just've said that they needed some time to check the situation, and it probably had happened because you've created two identical tickets, and one was closed and merged with the other. Please have patience. UPD. And it seems the issue was resolved in support.
It's just our testing showed that Italian cruisers hit the right spot in balance almost immediately, so we didn't have to do 3-4 iterations of testing with them, like with other lines. Sometimes this happens.
We had her in plans for a long time, and she seems like an interesting concept.
Probably. Richelieu and Georgia work, and Richelieu has smaller guns, which allows some cruiser to bow-on her, while Georgia is even a tier higher. They both have stronger armor compared to Borodino, though.
We very much doubt that we'll be putting any more T2 pre-dreadnoughts in the game in the foreseeable future, but in case we need that, we can just call her "Borodino 1905".
Up to your taste.
You can turn off chat, but if you really have frequent internet problems - we, sadly, can't to anything, and I personally respect your decision to not let your ...Read more
Before we get into the swing of things, we would like to remind that the KOTS finals took place this weekend on the Official World of Warships streaming channels (Twitch / YouTube).
The hotly contested King of the Sea tournament’s regional and international finals were broadcast live from our Prague office with the expert commentary from our special guests Flamu and Izolate! Check the Official World of Warships website for full details:
Now that the PSA is over, today we will talk about new...Read more
Yes, and CV player has to make a choice - don't dodge and do 1 attack run, or dodge, lose some time, come from a suboptimal angle and so on.
That seems like a bug, since this feature wasn't removed.
The only wat go get commander XP in advance is to get elite XP/Free XP.
Accuracy is determined by dispersion parameters and sigma.
Dispersion defines borders (ellipse) where the shell can land.
Sigma determines probabilities of landing: max dispersion per range combined with sigma determines the shape of the dispersion curve and probabilities of shell landing into area.
So, for example, if we have a sigma value of 100 - shells will always be in the center, since most shells are landing within 3 sigmas, and you have 97 left of improbable space.
The process of determining accuracy
First shell is dispersed with normal/gaussian distribution. Then, if the shell is falling in in the sigma boundaries - just it's position is determined. If the shell is outside sigma boundaries - it's rerolled with uniform distribution among the dispersion ellipse.
Maybe, an easier explanation would be that sigma determines how gaussian distibution will be, compared to uniform, since with sigma value of zero you have full u...
For anyone experiencing black backgrounds and client hanging after exiting - it will be solved in the next small update, in the meantime, we've created a hotfix for those issues you can use right now:
In this update, you could've come across Black Background and Game Client hanging up after exiting problems.
We've already identified the causes and these problems will be fixed in the nearest small update. In the meantime you can use a hotfix we've prepared for you:
Just extract it in the game's root folder, replacing files when asked. fix_089.zip
We are sorry for the inconvenience!
You can discuss those issues in the corresponding topic:
We'll share when we are ready.