about 2 years ago - Ahskance - Direct link

We do care about this, actually. The larger question is how much of after-dead chat is beneficial as compared to not. This is a team game, so communication can be very important (if it's actually useful, anyway).

about 2 years ago - Ahskance - Direct link

It's not about a deep statistical analysis so much as it is a question of how it could be done.

There could be an "Opt-In" to Death-chat available as a setting. It could be a hard and fast "Dead can't talk to living". It comes down to what works best.

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After an approach is determined, then there's trying to actually schedule the coding work, which is never easy to find because we're working on so much stuff. We are often booked up for months/years.






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