about 2 years ago - Ahskance - Direct link

I'm going to be honest in that I can't comment. It's not because of any company obligation but the fact that the CVs don't exist yet. The closed test is a concept test.

Concept Testing is when you have no art, no sound effects, no nothing other than a basic interface that allows a thing to happen so you can see what occurs.

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You've built a rough outline of an idea using the things talked about in the DevBlog, but you would need to include Plane Health, Speed, Attack Pattern, Boost Metrics (if normal or abnormal), Regen Rates, Starting Deck Spaces, Upgrade Paths, Concealment Values (if normal or abnormal), Reticle Concepting, Delivery Concepting, Damage Numbers (Possible and Expected), and take all of that an figure out what an expected amount of damage dealt would be while factoring in the assistance value of all the consumables that you'll be bringing to the table.

It's a long road, but feel free to dive deep enough to do what is above and then we can evaluate the concept for merit. This is why I'm urging people not to panic over a "Hey, we're trying out a thing and seeing what happens" DevBlog.

about 2 years ago - Ahskance - Direct link

Please don't misunderstand me, this was not an invitation for you to design something for us. If you want to design a ship, you should apply for a job in game design.

You asked for a critique and I gave you the minimum of what I would need to give you a response on that. A list of pros and cons is nice, but I need:

about 2 years ago - Ahskance - Direct link

Got it. I didn't see that you had edited in spoilers to the original post.

Do me a favor and remind me about this on Monday. It's 11pm and I'm about to head home. My mind isn't sharp enough right now to review math in sharp detail.






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