about 2 years
ago -
Ahskance
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This is a good write up for the process. It roughly translates to Early/Mid/Late game by how each team gets weathered down by attrition.
This is a good write up for the process. It roughly translates to Early/Mid/Late game by how each team gets weathered down by attrition.
The above is oft repeated, but the reason Team Damage was removed was preventing issues for all team members of all ship types. There are players that "take the law into their own hands" which can include any type of ship. (IE: Killing a teammate that "stole" a kill, or someone killing a "DD that isn't spotting enough").
The removal reduces overall frustration, though it is at the cost of some immersion.