I do provide additional clarity in areas. In general I believe having more information allows better decision-making and happier players, so it's something I do aim for in general. However, there are limits to what is reasonable to share or not.
From what I understand, Ramming code is fairly complex/awkward and wouldn't be easy to learn or convey.
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While it would be interesting to have it fully laid out, these are the roadblocks:
A full and complete explaination to me before I could relay it.
The problem with this is that Ramming is niche enough that I don't require this information. In effect, it's wasted time from an employee standpoint in both my time and the time of the others that would have to dig it up and train me on it.
A detailed breakdown of Ramming is not required for the game to be understandable.
Rams are rare enough and mostly function via "ships collide and deal their max ship HP damage to enemy they collided with". Dialing down to the minutiae would be fun, but it really isn't necessary outside of answering curiousity.
There are limits to the information we share as our game is our intellectual property.
If information is not required to allow the game to function, there is a very real reason to keep it internal-only. We make and offer a product just like Coca-Cola or other companies. Guarding our recipe/secret sauce is sane from a business perspective.
Those are going to be qualifiers on any information request/ask.
Is it time prohibitive to learn and relay?
Is it needed for gameplay to be understandable?
Is it oversharing?