Thank God you do not work in our financial department.
If you think that for the game which is 4 years old and is the main project of our studio, it makes sense to make Tons Of Cash© (on the least popular class in the game, btw) for 1 month at the cost of pissing off everyone for a year, you....kinda don't understand how it works.
Also what's up with unbalanced Russian BB? Any proof that we consistently release lines OP and then nerf it? I kinda fail to see such trends, in many cases, actually, we had to buff new ship lines after a while. Our goal is always make the balance as good as possible, given some limitations of test process.
Finally, "large number of players" did not quit outright or ran to Co-Op. Any "large" number is, well, largely visible, and a lot of developers, from dev team to management, care a lot about player numbers. Or, to put it more diectly, have the audience as one of the most important evaluation metrics. I mean, if anyone in the team says even internally "I do not care about players" they will probably get fired
..and we update regularly, also acknowledge the feedback and share what we have in progress currently. But hey, surely we don't care, and CV rework with all follow up changes and tweaks was done because we did not care...OH WAIT