Sub_Octavian

Sub_Octavian



15 Oct

Comment

I did and thank you for your consideration. Will keep that in mind, however, I think this week I can't give any additional comments. Next week we will start working on a status update and will share it as soon as we can with you in our Devblog.

Comment

Yes, we perfectly understand it's not just about their real power level, but also about the experience they give. We will not concentrate just on numbers while making further adjustments.

That said I encourage everyone interested in the topic to:

1. Play both on subs and against subs

2. Remember that "unfun" moments do not always represent the majority of cases/battles. I.e. cruisers are sometimes obliterated by a BB salvo, which does not necessarily means they playing against BB is unfun, or that this kind of interaction is the most frequent. And I'm not telling you this to change your mind, but rather to ensure you look at your own experience on bigger scale.

Anyway, we will do our best to address the major feedback points we're getting. Thank you all who make this possible by playing and providing your input

Comment

"Homing pigeons" is a good concept, thank you for the suggestion.

On subs and their torps though,

1. The intent was to create new mechanics that would help to shape unique gameplay experience. Halloween-style subs do not work well because they are more like inferior DD with gimmick. They work, but they don't feel right, there is no target observation through the periscope, no suspense and no proper pacing. Subs have a lot of limitations to take into account. Mainly, their torps are their only armament, and yet the capacity is rather small (4-6 from the group at most). We really believe that this class' torps should be somewhat special and have deeper gameplay than Fire & Forget. Our current mechanics is an attempt at such gameplay.

2. Not sure what you mean here, but if it's "do you think it works?" then yes, currently we believe it works as a concept. But we also believe all this submarine related part of the game will require more w...

Read more

08 Oct

Comment

Supercontainers mechanics and contents will also be disclosed.

Most likely these will be disclosed on a wiki, but as with the old containers, it's a 2nd priority after disclosing Black Friday, Santa and the like.


07 Oct

Comment

Not even this, tbh. For legislation purposes and merely from cold business perspective it does not make sense to rush with the disclosure until the law tells you to do so.

However, this is done not from cold business perspective, but as a part of our set of promises to earn back your trust and respect. And from this perspective, the sooner - the better.

We're very happy we managed to make this call and prepare everything sooner than we initially promised (ouch, I really hope there will be no translation issues and hiccups in the texts because of the haste), it will affect two very big monetization events - Black Friday and Santa. I think making these transparent is very important.

Thank you so much.

The mechanics itself is implemented. Where it applies/will apply and with what settings we will absolutely state for each container we describe new, old, purchaseable, free. But yes, it is developed and...

Read more

02 Sep

Comment

I apologize, but there is a commitment: over the course of next year. So, not later than 2022.

We of course know the drop rates. However, World of Warships operates in all regions of the world, including China. As you may know, in terms of video games and random monetization mechanics, China is especially regulated region. We want to disclose drop rates for Containers and Random bundles in a consistent way in all regions, so we have to do a fair amount of legal and technical work to make it happen and to make sure we are compliant everywhere. We commit to do it no later than 2022, and will do due diligence to do it as soon as we can.

Comment

Yes. But my colleagues will be on regional Forums and CC discord to talk about all of this in the relevant threads.

Sigh. Okay, I just did not want spoilers, but let me just say it: the information will be published in roughly 15 minutes So it's not our soon™, it's soon.

Comment

Thank you for your questions. Yes, a lot of adjustments and changes are planned on different levels. I doubt we will cover all of them in a single statement, but we did our best to make it count.

It will be published in writing very soon, and NA Publishing Director Ev1n will be here on Forums to answer some follow-up questions.

Stay tuned!

Comment

I absolutely don't blame anyone, just giving you a little heads-up

Comment

Hey,

Please don't be so negative. We're a big team, and there is a lot of things being worked on in background.

I understand that you want several highly important questions to be addressed, and they will be, very soon (today). It does not mean that other activities like streams should not carry some entertainment value. We're all doing our best on different levels.

Sorry that addressing these question is taking longer than it should. That's one of the things we will be improving internally, to become more agile.

Cheers.


01 Sep

Comment

So I woke up only to see a community free-for-all pillow fight with personal attacks and allegations...sigh.

I'm closing the thread, it went very far from the original topic.

Let's continue the discussion in other relevant threads and Q&As.

Also, fully support those players who ask to stop attacking each other. I will ask the mods to take a look at what has happened here according to the rules. Guys, it's not a choice. The discussion is either civil, or there is no discussion.

Thank you.


31 Aug

Comment

I agree wholeheartedly about the need to communicate

As for your opinion on monetization, I sincerely hope you realize that the majority of our players, play for free, entirely. At the same time, it's a rather specific game, which does not cost less to develop and sustain if you compare it to more casual and wide spread titles. What I'm saying is, without any sugar coating, is that the general level of game monetization is adequate relative to our costs and we won't be able to drop it without also dropping significant efforts and plans regarding the future of the game. What we can do, and will do, however, is to be more considerate, make less mistakes and keep the balanced approach (i.e. regarding random mechanics).

Comment

Good point. Random bundles is already a step from lootboxes - they are more predictable and don't have unlimited potential cost. There will be more steps in that direction! We anyways need to be creative as the world and the industry changes.

3d styles are cool! We have some cool, cosmetics, too, still, both in our game and in WoT it's a complementary aspect of monetization.

Thank you!

And thanks everyone for the discussion, I will happily be back later. For now, need to attend to some other things and my NA collagues are taking over.

Comment

Thank you for your fair evaluation. We will work to live up to it.

Comment

Thank you!

You are welcome.

No, we do not believe in P2W approach to design.Combat signals were indeed removed from achievements, but we've added them to the missions. We do not want them to become "gold ammo". Moreover, the closest thing to it we had were Premium consumables, and if you remember that update, we have removed those completely (made them free).

Hello, good to see you here. Yes, sure.

It is bigger than just AI, but it is indeed connected with CV rework. CV rework rendered a lot of internal tools (AI related) obsolete, and made working with aircraft related stuff in PvE very difficult or impossible. Right now we're in the process of removing this obstacle. It's being worked on for many reasons, not just for the sake of Operations, but one of the benefits we will have when this project is done is that we will be able to return the old ops.

I hope that clarified the quest...

Read more
Comment

Hello,

Sure, simple answers:

1. Because that is not what we specifically agreed to with Mouse and Chobi. We agreed to creating a new Canadian ship with a camo and committed to it publicly. I will get in touch with them and clarify, and already asked @Ev1n_NA to help, to make sure cultural barriers won't be a trouble.

2. You are oversimplifying this, tbh. Ship earnings in the game are not that easy - they are quite complicated, and on the top of that Missouri's economics was different from other Tier IX premium ships not only with a built-in bonus - it's a legacy system which was practically unique to the ship. The change was not like "just change the formula in one place and it will work", you may even call it a rework. And in such case only sufficient data may proof if the change was correct. We did due diligence, but we needed to see how it works in reality.

3. Months of data before, but we also need some data after,...

Read more

30 Aug

Comment

Thank you for the feedback, we certainly don't want veteran players to feel that way.

Old scenarios are to be back next year, we've been working on it (AI part) for a while.

As for the modes and temporary events, tbh it just seem to work well - to introduce several themed events during a year so that they cycle and people don't get bored. Also, don't forget such game modes are often a platform for us to experiment and we like to iterate on them from time to time (evolution of our Halloween would be a good example).

A torpedo bug is indeed a very good example of case where we should have been more transparent. Thank you.

Fair enough! Well, apart from long term commitments like Huron or West Virginia, we will deliver shorter term changes, too. Watch the news, see how how they live up to reality, and make your judgement

Good, thank you for clarification.

...

Read more
Comment

In every job, there is "I need to do X" factor, right? I think it's perfectly relatable.

What I mean is there is no department which controls everything that happens in the game for a sole purpose of doing something, even if it's something as important (we need to pay our bills) as earning money. While (a rough example) 10 people are directly working on fulfilling our financial goals by planning sales, 490 people are directly working on everything else like new gameplay experience, bug fixing, visuals, sound, tech, and other ways to improve the game in different ways, and most of it is not connected to sales.

Thank you, good catch.

It does, of course. We look at popularity often. I.e. when we balance commander skills, popularity is a huge factor to see what skills should be changed and how. It does not mean we use it as a silver bullet to solve every question.

Wait, no, let me stop you r...

Read more
Comment

Our business model, and in general, our game has near zero relation to children.

For example, on NA, since 2018 the share of players under 16 was never higher than 4%. Paying audience % is obviously much lower. It's as low that I actually had hard time finding any data - our Research team simply does not include this group into paying audience reports, as the numbers there are on the level of statistical fluctuations.

I understand that there are many things we should do better or more considerate with the game and community. And the initial idea of locking Missouri behind random bundles was one of such things. There is no arguing we should implement changes to earn back some good faith. This does not, however, mean, we're also guilty of all mortal sins and profiting by selling lootboxes to children. With all due respect, if you are concerned about children and lootboxes in videogames, World of Warships - a game with one of the highest audience age in ...

Read more
Comment

We will release WV44 in 2023.

I personally apologize for taking so long, I understand we should have closed this case much earlier. We specifically did not give any date when talking about her before (as we were not sure about when and how), and it actually worked against us - unfortunately, this project was backlogged several times.

It's not the case anymore, we've added the ship to the roadmap officially. It actually happened a bit earlier, but in the steam of all stuff that's happening I think we did not actually mention it.

P.S. There are chances for late 2022, too, 2023 is hard deadline. Not later.