almost 3 years ago - Ahskance - Direct link

So the update we gave on the tick-rate talked about two things. Firstly that the issue at the time was that there was a 2/7ths second delay. The following update reduced that setting to only a 1/7th second delay to limit the impact of the issue.

The longer form change is to allow our code to see "when" a shot was queued so that it could harness firing data that exists between ticks. This would make the firing rate as correct as is possible because the timings would all be recorded regardless of tick-rate. This second concept requires code-work and is not a simple fix. The expected time is likely in months for the more complete correct.

almost 3 years ago - Boggzy - Direct link

It's 30rpm TOTAL, not per gun. He states in that same sentence that worst case scenario is 210rpm after a loss of 30rpm for all three guns.

almost 3 years ago - Ahskance - Direct link

Actually no, this problem isn't something physical like a car. The answer isn't just "get a bigger engine". This requires coding to build a new foundation that tracks things in a way it never tracked before. Even purchasing a Server that's more powerful would do nothing, because the code used to interact with the server would be the same and therefore yield the same result in this case.

As with most things, doing things takes time.

If the Sherman reload is 1.5 seconds base, then that's 40 Rounds/minute. With the worst of a 2/7th delay, it's 33 Rounds, with the change to 1/7th delay, it's 36 Rounds.

That's not insignificant... but it's also the way she's always been used through the testing process. It's the way she's been to give her the numbers and balancing points we've decided to stay with. It's also possible that the addition of 10+% damage could make her overly powerful, which would be awkward for everyone.

Justify having different ships that play differently?

We have something like 300-400+ ships in our game. Each ship should ideally have its own play pattern and style to allow it to both differentiate itself from others.

almost 3 years ago - Boggzy - Direct link

Being the person you're referring to here...

If you ask us why a ship is the way it is, there will be a reason, and we will give you that reason the best we understand it. Forrest Sherman is a DPM gunboat like Harugumo. They are somewhat fragile, non-healing, high DPM gunboats with smoke.

Ahskance and I are both extremely skilled players. We played competitively for two years each before joining the company. You can choose to dismiss our explanations of the ships characteristics as "attempting to justify" - but it's possible we might just know something.

almost 3 years ago - Boggzy - Direct link

What does that mean?