about 2 years ago - Ahskance - Direct link

A big part of my day is reading your thoughts on our game. What folks don't like, why folks don't like it, and suggestions for what people want to see. I get all that down but, I want to ask everyone...

1) What is it that you enjoy in World of Warships?

2) Does our game give you something you can't find anywhere else?

about 2 years ago - Ahskance - Direct link

Thank you for taking the time to give a long a heartfelt reply.

I agree with everything here. I think most people are attracted to these things, too.

I'm.... very... intellectually distant when I consider a lot of things, from friends to puzzles. It's just how my head works.

I love the theme, though I'm not personally versed in history to the extent that others are. That being said, I'm so used to standing back and looking at games from a systems angle that I can imagine what it would look like if Carriers were replaced with ice cream cones and planes were shooting stars that fired rainbows~ I'm more involved in learning how things interact than getting bogged down in the specifics of X or Y piece of hardware because that's the type of game enthusiast I am.

A lot of what I try to do isn't to just be a member of the community. I am that already because I've played this game extensively. I've LIVED this game for the last few years.

My intent in this role is often to give more information and to... "decode the game design aspects" of the decisions we make or the processes that happen. Mostly, I'm trying to let people know why something that seems incredibly random, weird, or confusing is actually sane and methodical. Folks might disagree with the idea or execution, but I believe it's very important to help people "see behind the curtain" to understand how the sausage is made.

I understand what you're saying completely. The initial things in the game were extremely direct and intuitive. That holds a lot of weight for the immersion of a person as they're trying to lose themselves in an evolving action story.

Radar going through islands is immersion breaking, but in game-logic you could rename it to "Long-Range Detection" and then it makes sense from a Name -> Action sense. Still though, that is immersion breaking as "Long-Range Detection" sounds impersonally descriptive compared to "Radar" which evokes an immediate mental image of a person looking over a console at some blips and lines.

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I don't have an answer to the growing concern of immersion breaks, but it's very helpful for you to lay it out in such a direct way. It's good feedback and does a lot to help me understand what people mean when they repeatedly say, "I feel like the game I love has left me behind" or things like that. I have only played for 3 years, whereas there are others who have played for 7. To me the game is a wonderful game because it is, but I can understand how immersion breaks and... overloaded amounts of things to have to deal with/consider? I can understand how that can be overwhelming or frustrating.