over 4 years ago - Umbaretz - Direct link

A researchable European Tier I cruiser, Tier II-X destroyers, as well as a European special Tier X destroyer 'Småland' will be added to the game in the upcoming super test session. Polish, Austro-Hungarian and Swedish ships are among them.

Currently, the concept of European destroyers brings the following features:

Very fast torpedoes with relatively low damage and long range;


Artillery is similar to that of American destroyers: quite effective in close combat but weaker than that of artillery-focused destroyers;


The speed of the new destroyers is relatively low: 35 knots at Tiers VII - X. It can be increased by an Engine Boost consumable found in a dedicated slot, giving a standard bonus of 8%;


Starting from Tier VII, the AA defense of European destroyers has a large area of effect and deals good damage;


Presence of Repair Party: at Tiers V - VIII it is the same as on British destroyers, and at Tiers IX and X this consumable will be active for 4 seconds longer;


Starting from Tier VIII, ships are equipped with Surveillance Radar in a dedicated slot. It has an action time of 15 seconds and a range of up to 7.5 km;


Lack of Smoke Generator and relatively high detection range: when fighting with other destroyers for key areas it's better to rely on Surveillance Radar and torpedoes.

European cruiser Gryf, Tier I

Hit points – 7550. Plating - 6 mm.

Main battery - 4x1 120 mm. Firing range - 10.7 km. Maximum HE shell damage – 850. Chance to cause fire – 8%. HE initial velocity - 900 m/s. Reload time - 4.5 s. 180 degree turn time - 18.0 s. Maximum dispersion - 96 m. Sigma – 2.00.

Maximum speed - 20.0 kt. Turning circle radius - 360 m. Rudder shift time – 3.8 s. Surface detectability – 7.4 km. Air detectability – 5.4 km. Detectability after firing main guns in smoke – 2.6 km.

Available consumables:
1 slot - Damage Control Party

European destroyer Tátra, Tier II


Hit points – 8100. Plating - 6 mm.

Main battery - 2x1 100 mm. Firing range - 9.1 km. Maximum HE shell damage – 1450. Chance to cause fire – 6%. HE initial velocity - 880 m/s. Maximum AP shell damage - 1650. AP initial velocity - 880 m/s. Reload time - 5.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 83 m. Sigma – 2.00.

Torpedo tubes - 2x3 450 mm. Maximum damage - 5100. Range - 8.0 km. Speed - 55 kt. Reload time - 40 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km.

Maximum speed - 32.5 kt. Turning circle radius - 460 m. Rudder shift time – 2.1 s. Surface detectability – 6.2 km. Air detectability – 2.4 km. Detectability after firing main guns in smoke – 2.0 km.

Available consumables:
1 slot - Damage Control Party

2 slot - Engine Boost

European destroyer Romulus, tier III

Hit points – 7700. Plating - 6 mm.

Main battery - 3x1 120 mm. Firing range - 9.5 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity - 800 m/s. Maximum AP shell damage - 2000. AP initial velocity - 800 m/s. Reload time - 6.5 s. 180 degree turn time - 18.0 s. Maximum dispersion - 86 m. Sigma – 2.00.

Torpedo tubes - 1x2, 1x4 450 mm. Maximum damage - 5100. Range - 8.0 km. Speed - 55 kt. Reload time - 40 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km.

Maximum speed - 34.0 kt. Turning circle radius - 440 m. Rudder shift time – 2.1 s. Surface detectability – 6.9 km. Air detectability – 2.3 km. Detectability after firing main guns in smoke – 2.5 km.

Available consumables:
1 slot - Damage Control Party

2 slot - Engine Boost

European destroyer Klas Horn, tier IV

Hit points – 8000. Plating - 10 mm.

Main battery - 1x2, 2x1 120 mm. Firing range - 9.5 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity - 800 m/s. Maximum AP shell damage - 2000. AP initial velocity - 800 m/s. Reload time - 6.5 s. 180 degree turn time - 18.0 s. Maximum dispersion - 86 m. Sigma – 2.00.

Torpedo tubes - 2x3 533 mm. Maximum damage - 7533. Range - 9.0 km. Speed - 65 kt. Reload time - 55 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.4 km.

Maximum speed - 37.8 kt. Turning circle radius - 500 m. Rudder shift time – 2.1 s. Surface detectability – 7.1 km. Air detectability – 2.8 km. Detectability after firing main guns in smoke – 2.5 km.

Available consumables:
1 slot - Damage Control Party

2 slot - Engine Boost

European destroyer Visby, tier V

Hit points – 9600. Plating - 10 mm.

Main battery - 1x1, 2x2 120 mm. Firing range - 9.5 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity - 900 m/s. Maximum AP shell damage - 2200. AP initial velocity - 900 m/s. Reload time - 6.5 s. 180 degree turn time - 18.0 s. Maximum dispersion - 86 m. Sigma – 2.00.

Torpedo tubes - 2x3 533 mm. Maximum damage - 7533. Range - 9.0 km. Speed - 65 kt. Reload time - 55 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.4 km.

AA defense: 2x1 40.0 mm, 8x1 20.0 mm, 1x2 40.0 mm.

AA defense short-range: continuous damage per second - 91, hit probability - 95 %, action zone 0.1-2.0 km;

AA defense mid-range: continuous damage per second - 67, hit probability - 100 %, action zone 0.1-3.5 km;

Maximum speed - 39.0 kt. Turning circle radius - 540 m. Rudder shift time – 2.5 s. Surface detectability – 7.1 km. Air detectability – 2.8 km. Detectability after firing main guns in smoke – 2.5 km.

Available consumables:
1 slot - Damage Control Party

2 slot - Engine Boost

3 slot - Repair Party [Duration time 10 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)];

European destroyer Västerås, tier VI
Hit points – 12100. Plating - 16 mm.

Main battery - 3x2 120 mm. Firing range - 9.9 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity - 900 m/s. Maximum AP shell damage - 2200. AP initial velocity - 900 m/s. Reload time - 6.5 s. 180 degree turn time - 18.0 s. Maximum dispersion - 89 m. Sigma – 2.00.

Torpedo tubes - 2x3 533 mm. Maximum damage - 7533. Range - 10.0 km. Speed - 65 kt. Reload time - 55 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.4 km.

AA defense: 2x1 25.0 mm, 3x2 40.0 mm.

AA defense short-range: continuous damage per second - 18, hit probability - 95 %, action zone 0.1-2.5 km;

AA defense mid-range: continuous damage per second - 88, hit probability - 100 %, action zone 0.1-3.5 km;

Maximum speed - 38.0 kt. Turning circle radius - 590 m. Rudder shift time – 3.0 s. Surface detectability – 7.7 km. Air detectability – 3.2 km. Detectability after firing main guns in smoke – 2.8 km.

Available consumables:
1 slot - Damage Control Party

2 slot - Engine Boost

3 slot - Repair Party [Duration time 10 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)];

European destroyer Skåne, tier VII

Hit points – 13000. Plating - 16 mm.

Main battery - 2x2 120 mm. Firing range - 10.1 km. Maximum HE shell damage – 1700. Chance to cause fire – 7%. HE initial velocity - 850 m/s. Maximum AP shell damage - 2150. AP initial velocity - 850 m/s. Reload time - 3.5 s. 180 degree turn time - 18.0 s. Maximum dispersion - 91 m. Sigma – 2.00.

Torpedo tubes - 2x3 533 mm. Maximum damage - 7533. Range - 12.0 km. Speed - 76 kt. Reload time - 55 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.6 km.

AA defense: 3x2 40.0 mm, 4x2 25.0 mm, 2x2 120.0 mm.

AA defense short-range: continuous damage per second - 39, hit probability - 95 %, action zone 0.1-2.5 km;

AA defense mid-range: continuous damage per second - 67, hit probability - 100 %, action zone 0.1-3.5 km;

AA defense long-range: continuous damage per second - 70, hit probability - 100 %, action zone 0.1-6.0 km;

Number of explosions in a salvo - 2, damage within an explosion - 1470, action zone 3.5 - 6.0 km.

Maximum speed - 35.0 kt. Turning circle radius - 610 m. Rudder shift time – 3.2 s. Surface detectability – 7.7 km. Air detectability – 3.5 km. Detectability after firing main guns in smoke – 2.8 km.

Available consumables:
1 slot - Damage Control Party

2 slot - Engine Boost

3 slot - Repair Party [Duration time 10 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)];

European destroyer Öland, tier VIII

Hit points – 14100. Plating - 19 mm.

Main battery - 2x2 120 mm. Firing range - 10.1 km. Maximum HE shell damage – 1700. Chance to cause fire – 7%. HE initial velocity - 850 m/s. Maximum AP shell damage - 2150. AP initial velocity - 850 m/s. Reload time - 3.5 s. 180 degree turn time - 18.0 s. Maximum dispersion - 91 m. Sigma – 2.00.

Torpedo tubes - 2x3 533 mm. Maximum damage - 10700. Range - 12.0 km. Speed - 76 kt. Reload time - 70 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.6 km.

AA defense: 2x1 40.0 mm, 7x1 25.0 mm, 3x2 40.0 mm, 2x2 120.0 mm.

AA defense short-range: continuous damage per second - 46, hit probability - 95 %, action zone 0.1-2.5 km;

AA defense mid-range: continuous damage per second - 161, hit probability - 100 %, action zone 0.1-3.5 km;

AA defense long-range: continuous damage per second - 63, hit probability - 100 %, action zone 0.1-6.0 km;

Number of explosions in a salvo - 4, damage within an explosion - 1540, action zone 3.5 - 6.0 km.

Maximum speed - 35.0 kt. Turning circle radius - 610 m. Rudder shift time – 3.4 s. Surface detectability – 8.0 km. Air detectability – 3.5 km. Detectability after firing main guns in smoke – 2.9 km.

Available consumables:
1 slot - Damage Control Party

2 slot - Engine Boost

3 slot - Repair Party [Duration time 10 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)];

4 slot - Surveillance Radar [Duration time 15 s; Detection of ships 7.5 km; Reload time 180 (120) s; Charges 2 (3)]

European destroyer Östergötland, tier IX

Hit points – 15800. Plating - 19 mm.

Main battery - 2x2 120 mm. Firing range - 10.2 km. Maximum HE shell damage – 1700. Chance to cause fire – 7%. HE initial velocity - 850 m/s. Maximum AP shell damage - 2150. AP initial velocity - 850 m/s. Reload time - 3.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 91 m. Sigma – 2.00.
Torpedo tubes - 1x3, 1x5 533 mm. Maximum damage - 10700. Range - 15.0 km. Speed - 86 kt. Reload time - 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.8 km.

AA defense: 7x1 40.0 mm, 2x2 120.0 mm.

AA defense mid-range: continuous damage per second - 326, hit probability - 100 %, action zone 0.1-3.5 km;

AA defense long-range: continuous damage per second - 70, hit probability - 100 %, action zone 0.1-6.0 km;

Number of explosions in a salvo - 4, damage within an explosion - 1610, action zone 3.5 - 6.0 km.

Maximum speed - 35.0 kt. Turning circle radius - 610 m. Rudder shift time – 3.7 s. Surface detectability – 8.0 km. Air detectability – 3.5 km. Detectability after firing main guns in smoke – 2.9 km.

Available consumables:
1 slot - Damage Control Party

2 slot - Engine Boost

3 slot - Repair Party [Duration time 14 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)];

4 slot - Surveillance Radar [Duration time 15 s; Detection of ships 7.5 km; Reload time 180 (120) s; Charges 2 (3)]

European destroyer Halland, tier X

Hit points – 19200. Plating - 19 mm.

Main battery - 2x2 120 mm. Firing range - 10.4 km. Maximum HE shell damage – 1750. Chance to cause fire – 8%. HE initial velocity - 825 m/s. Maximum AP shell damage - 2100. AP initial velocity - 825 m/s. Reload time - 2.5 s. 180 degree turn time - 7.2 s. Maximum dispersion - 93 m. Sigma – 2.00.

Torpedo tubes - 2x5 533 mm. Maximum damage - 10700. Range - 15.0 km. Speed - 86 kt. Reload time - 110 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.8 km.

AA defense: 6x1 40.0 mm, 1x2 57.0 mm, 2x2 120.0 mm.

AA defense mid-range: continuous damage per second - 337, hit probability - 100 %, action zone 0.1-5.0 km;

AA defense long-range: continuous damage per second - 140, hit probability - 100 %, action zone 0.1-6.0 km;

Number of explosions in a salvo - 6, damage within an explosion - 1890, action zone 3.5 - 6.0 km.

Maximum speed - 35.0 kt. Turning circle radius - 660 m. Rudder shift time – 4.3 s. Surface detectability – 8.9 km. Air detectability – 4.0 km. Detectability after firing main guns in smoke – 3.3 km.

Available consumables:
1 slot - Damage Control Party

2 slot - Engine Boost

3 slot - Repair Party [Duration time 14 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)];

4 slot - Surveillance Radar [Duration time 15 s; Detection of ships 7.5 km; Reload time 180 (120) s; Charges 2 (3)]

European destroyer Småland, tier X

Unlike Halland, Smalland has no Surveillance Radar and has fewer torpedoes, but her detectability is 1 km lower. This is more classical "torpedo-focused" destroyer, involving the game of stealth.

Hit points – 19200. Plating - 19 mm.

Main battery - 2x2 120 mm. Firing range - 10.4 km. Maximum HE shell damage – 1750. Chance to cause fire – 8%. HE initial velocity - 825 m/s. Maximum AP shell damage - 2100. AP initial velocity - 825 m/s. Reload time - 2.5 s. 180 degree turn time - 7.2 s. Maximum dispersion - 93 m. Sigma – 2.00.

Torpedo tubes - 1x3, 1x5 533 mm. Maximum damage - 10700. Range - 15.0 km. Speed - 86 kt. Reload time - 110 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.8 km.

AA defense: 6x1 40.0 mm, 1x2 57.0 mm, 2x2 120.0 mm.

AA defense mid-range: continuous damage per second - 337, hit probability - 100 %, action zone 0.1-5.0 km;

AA defense long-range: continuous damage per second - 140, hit probability - 100 %, action zone 0.1-6.0 km;

Number of explosions in a salvo - 6, damage within an explosion - 1890, action zone 3.5 - 6.0 km.

Maximum speed - 35.0 kt. Turning circle radius - 660 m. Rudder shift time – 4.3 s. Surface detectability – 7.9 km. Air detectability – 3.5 km. Detectability after firing main guns in smoke – 2.9 km.

Available consumables:
1 slot - Damage Control Party

2 slot - Engine Boost

3 slot - Repair Party [Duration time 14 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)];

All stats are listed without crew and upgrade modifiers, but with the best available modules. Please note that the information in the Development Blog is preliminary and subject to change.

over 4 years ago - Umbaretz - Direct link

We should dicuss politics and deterrance, but what I wanted to point out - those ships were real, they existed, and their inclusion in Europe tree (instead) of Swedish one was made to the benefit of the players - commanders will be more useful and interchangeable, for example.

over 4 years ago - Umbaretz - Direct link

And why is that a problem, though?
It's great that we can get enough ships from one nation to showcase the evolution of destroyers there.
Destroyers from other european nation can also appear in that tree.

over 4 years ago - Umbaretz - Direct link

It's too early to have any concrete plans for the moment. Even the first European line is not final now. (We had cases where we moved ships after announcement of the line)
But, at least you can see which nations are represented in that tree right now and make predictions.

over 4 years ago - Umbaretz - Direct link

The torps are looking intresting, as is heal and AA.

over 4 years ago - Umbaretz - Direct link

It's intresting that there are Gotland - Ostergotland and Friesland-Osterfriesland pairs.
Ostfriesland:

over 4 years ago - Umbaretz - Direct link

All starts of the line are from around 30ies and have similar roles.
And it's a "cruiser". (And training ship in game)
DD line starts at T2.

over 4 years ago - Umbaretz - Direct link

It's a mostly Swedish line in European tree.

over 4 years ago - Umbaretz - Direct link

There may be, there may be not, and you certainly should ask such questions about hints. Though, any ship that existed in any way has a chance to appear in a game.

What can we all see is that European tree already has Austro-Hungarian, dutch and Polish ships, and two classes are included right now - destroyers and one battleship.






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