about 2 years ago - Ahskance - Direct link

This is a forum that has all forms of opinions. It is not one-sided either for or against most any topic.

about 2 years ago - Ahskance - Direct link

The best way of dealing with Homing Torpedos is to use their homing mechanic to make the torpedoes miss. This is similar to how CV players learn to interact with flak by learning the mechanic and using the mechanic against itself.

In the event of a double-ping, or a situation where you can't use the homing mechanic against itself, DCP is a cooldown that is best used to prevent damage. If using DCP can save you enough health to justify its use (ie: "Don't rep a single fire"), then using it is correct.

Splash damage can take many hits to bring down a sub, particularly if the depth charges are from a nation with weak Depth Charge damage.

After the Air Strike unification pass, they are a severe threat when well-aimed. I was 100-0'd by three Depth Charges while playing a sub on a Community Stream. The enemy Atago was dead-on with their drops.

about 2 years ago - Ahskance - Direct link

If this is something people really want, I suppose we could look at doing that. I don't imagine most people read past the first few pages of a thread, though, so a lot of the conversation after the start would sort of go to waste.

about 2 years ago - Ahskance - Direct link

1) It is never to your advantage to be attacked by multiple enemies at once. Every ship loses in this situation.

2) In a mechanical sense, it is. You learn the way the coding works and then use the coding against itself. It's similar to baiting out shots through faking forward/backward movement to confuse the gunnery of an enemy player.

about 2 years ago - Ahskance - Direct link

Can you clarify what you mean by "On the top level"? It's very possible that you're referring to a percentage of the playerbase that is a decimal point.

I'm aware of very few people that are able to routinely pull an 80% long term. When did ~85% become a new norm and by how many players?