about 2 years ago - Ahskance - Direct link

The first 2 Weeks of Personal Challenges were Ribbons to be more universal across modes.

Base XP challenges are a problem for Co-Op, but the initial settings should provide access to multiple redemptions, at least.

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Base XP being the method for the second 2 set of Personal Challenges was announced with the Update:

about 2 years ago - Ahskance - Direct link

We don't have the level of tech that would allow a player to choose their preferred challenge method so the format must be set. The initial setting of Ribbons was deliberately done to make sure all modes had a uniform condition (ribbons work for both Randoms and Co-Op).

We are aware that Base XP is tough in Co-Op which is why the first few levels are doable, even though the 3rd is certainly not easy. To an extent we are ok with allowing challenge to exist because of the format being, quite literally, "Personal Challenges".

I have lobbied internally for an "Or" condition to provide a Co-Op line of challenge to exist in parallel with Random Battle levels of Base XP, but we have not had open development time to be able to address this point.

about 2 years ago - Ahskance - Direct link

It's a work-around, sure... but the ideal choice would be to provide a challenging set of however many tiers that has appropriate Base XP values for the mode you prefer. We're not there, but it'd be the best solution.

about 2 years ago - Ahskance - Direct link

Everytime you open up a section of the game it's a bit like disassembling a car. You need to remember where every piece goes, and more you need to make sure none of your pieces get mixed up with the team that's disassembling the car right next to yours. In short, it sounds easy and fast but it is nothing of the sort.

Personal Challenges are currently working, although I would argue that an imbedded "Or" condition would optimize them for Co-Op Compatibility. At the moment, this isn't on our roadmap, so it's not going to be prioritized. I'll keep looking to push it, but it's not a thing at the moment.

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Your inferrence is that Subs are taking away from valuable Personal Challenges time, but the reality is that these are completely different teams doing completely different things. Again, it's not a simple fix.

about 2 years ago - Ahskance - Direct link

Our Personal Challenges/Naval Battle is only formatted to have a single challenge metric. Because of this, when Base XP is used it is down-tuned so that the first few levels can be completed in Co-Op. This does have the side-effect of making the first several levels trivial in Random Battles, but it is required so that the system works across both modes.

An ideal solution would be to have two challenge tracks, but we do not have that code-work done to be able to offer that.

about 2 years ago - Ahskance - Direct link

Everything is a No until it's a Yes~ This is a recurring issue, so it's something I keep bringing up.

There's no ETA, but it's certainly something I keep plugging away at. *fingers crossed*