https://worldofwarships.com/en/news/sales-and-events/missions-0111-weekly-2/
It show a picture of a Camo and talks of getting a 6 Point Commander.
https://worldofwarships.com/en/news/sales-and-events/missions-0111-weekly-2/
It show a picture of a Camo and talks of getting a 6 Point Commander.
We have a guy that wanted to do something cool for Brazil. He got a Brazilian Commander put into the game and had a mission created so folks could earn him for free.
Rather than see this as a Machiavellian plot, please just understand that a 6 point Commander is something fun that's also low enough in terms of cost that our Community folks can get it given away for free via mission structure.
---
As for not having a ship to view him on, give it a little bit. The Atlantico is the next dockyard and my personal guess is that a Jurua could be included in it as a free-to-play unlock reward.
Please understand that what your saying is effectively:
"Why can't you just do everything right? Why isn't stuff always correct and perfect?"
The answer is because we're a bunch of people that go to work and try our best. There can and will be mistakes as people come up with ideas and invariably miss a detail or punch in a number wrong. I realize the frustration with a high-end game property that isn't getting everything correct always, but sometimes things slip when you have smaller sub-projects that people do because they think "Oh hey, that'd be cool. I bet they'll like this."
Folks got to play an in-game mission to get a Commander. That's a cool thing. Instead, it's treated as though it's representative of evil and failure :\ It's frustrating to see someone inject passion into the game to give players stuff and the response be negative.
---
My goal has been to give additional information about the processes and help people better understand what actually happens and why. The outcome of this is that we'll try to be more pronounced in featuring a Commander-oriented picture in the future to avoid confusion. The goal was simply to be a fun Region-related activity.
Do you have a picture of what you're describing? or can you show me something similar to what you recall?
The biggest issue I'm having with this is that I'm hearing about it after it's over, so all I have is a blurb from an article which describes a Commander and Camos as a reward. Granted, it's next to a picture of a ship wearing the Camo, but still it seemed straightforward.
If the in-game tool-tip or description was notably different/weird, then I really would like to have some concept of why the image was so confusing.
This is the exact same image style in-game for any other commander that you can earn.
Halsey and Yamamoto are both depicted in this way. There is no confusion there. The commander is what you get and the name Jurua is there to let you know what he is automatically trained for.
If we did not do that, I suspect there would be complaints of, "You give us a commander for this ship and he's not even trained for it!?!?!"
Boggzy made an explainer above to better display the situation.
For a more formal breakdown, please see the image I made in Paint:
---
The Commander shown in that picture is the picture of a "Generic Commander". That's effectively a baseline portrait.
The pictures used for Yamamoto, Halsey, and Frontin are specific. The first two are "bound" to the Tier 1 ship of their Nation while Frontin is "bound" to an early ship in his nation which has no Tier 1 tech tree option.
-
While this might be confusing on off-hand incidents, this has not been known to cause issues that I'm aware of.
Can you cite any threads of issues you're aware of where our Named Commander Portrait style has caused issues in the past?