over 2 years ago - Ahskance - Direct link

The event was sent to us in NA to review and Opt In or not. We requested some adjustements because some missions were quite outlier for our audience. Outside of that, it looked fine.

I do not see 1k Base XP as an unattainable goal, as it can be achieved in just a few games of Randoms or Ranked or a novelty mode if one is available, so I had no qualms with the 1k Base XP for X Class mission structuring.

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Can you help me understand as to why it is unacceptable to expect someone to play a few Random Battles? Is there a deeper reasoning for why the primary mode choice should be actively avoided?

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Note: I split the related posts out to a new thread to avoid cluttering the Christmas Tree Explanation.

over 2 years ago - Ahskance - Direct link

You are correct. I don't understand why I'm being told that that we're insulting people for creating challenge missions.

Challenge missions are designed to be attainable, but hard to achieve. In many cases, they may NOT be achieved. Currently there's a Novorossiysk mission looking for a 2700+ Base XP win. I have no idea what percentage of the playerbase will complete that mission, but I wouldn't be surprised if it's in single digit percentages.

To me, the idea that challenges exist and may not be achieved is ok. While I'm a bit OCD about finishing all my combat missions, I've learned when some are explicitly designed to be outliers. Those, I just commit to myself that I'm not doing them, like with the 2700 Base XP mission.

I will reference this later, so please remember your thoughts from reading this section.

You're going to have to describe "support".

Do you mean Co-Op only missions/events? Things that only exist for players that do Co-Op?

The reason I ask for that description is because Co-Op can provide for the entire gaming experience from Tier 1 to Tier 10. You can attain Coal Ships, In-Game Event Ships, and researchable ships though Co-Op only methods. This can all be done without any payment from the player. It is a fully free-to-play experience.

The only resource it cannot provide on its own is Steel, which means some "grindable" ships are not available in a Co-Op Only format. Dockyard events with buyouts and in-game events can award Steel through playing Co-Op Battles, but natively that isn't a resource is provides. Worth noting that Random Battles and Operations also have this limitation, so it's not a Co-Op only limitation.

The problem is that you are requesting a "grind" format. The 1k Base XP is a "challenge" format. It's not a big challenge as 1k Base XP can be attained on a loss in Random Battles, but it's more like to happen with a win even on a mediocre game. Wins do confer a 50% Base XP bonus.

There will be "challenge" missions that happen because some players enjoy being challenged. Others players do not. The idea isn't that Every player must complete Every mission, but rather that people will find they have things that suit them and interest them enough to strive for. Grinders like a reason to Grind, and Achievers like to Achieve. Both playstyles exist and don't always overlap.

over 2 years ago - Ahskance - Direct link

So, I have a direct question to the folks here. The more information you can give me, the more I can translate this into getting events shaped the way you'll enjoy.

I am asking how I need to represent you, so please give this some thought and honest responses.

1) Is it a Functional Requirement that you NEVER, and I mean EVER, have to play any other mode then Co-Op to complete a mission/task?

2) Can we can take as a given that Holiday modes/Novelty modes are their own thing that may have missions based around playing the temporary mode? Outside of this specific instance, is it that EVERY MISSION/TASK MUST be have a Co-Op version?

3) Is it that Challenge Missions MUST be formatted in a way that they are "OR"-style missions which allow a non-Co-Op metric for success and a Co-Op metric for success? Missions like this may be doable, but correspondingly hard to achieve to a Co-Op player as to a Random/Ranked Battle player.

4) Is it ok if there are missions that are Not-Achieveable? In the case of a "Challenge Mission", is it ok if a metric of 1k Base XP in a single battle is diliberately chosen as an extremely hard-to-reach and unlikely-to-attain condition if a correspondingly hard number is required of a Random/Ranked player such as 2,750 Base XP?

over 2 years ago - Ahskance - Direct link

No.

I recognize I'm walking into what is potentially years of history and GRRR, but I'm going to ask that we try to focus on the overall goal.

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I want to help, and to do that I need to know what the end-game is here. What are the "MUST HAPPEN"s so that I know what constraints I have to be looking out for and representing. As one of your CMs, I'm here to represent your interests.

over 2 years ago - Ahskance - Direct link

Just something to know about me. There was a time where I felt exhausted and had no will to play Randoms. I was Co-Op/Operation only for about 3 months because I just couldn't feel inspired enough to try to claw wins.

Personally, I do tend to be driven by events and will do crazy grinds because I want to be "current"/"up to date". As I've gotten busier, I've started being willing to let things go, however. If only for my own sanity.

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I'm aware of what Co-Op is and is like. The line of questions I have is because there's a large variety of responses I'm getting.

Some folks seem to be completionists that want to do everything, always. Therefor, all missions, or at least objectives, MUST be available regardless of mode/play preferrence. Others are less concerned when they see something that has a mild reward that is more annoyance than it's worth.

I'm trying to accumulate enough information that I can identify issues before they're issues. Or at least try to. And should issues slip through, have a framework of what to try and alter and why.