over 2 years ago - Ahskance - Direct link

Note: -10% Service Cost translates to +5% Credits

+5% Credits


+50% XP


+50% Comm XP


+50% Free XP

The best available Bonuses are used from each available area of "Credits", "XP", "Commander XP", and "Free XP".

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The Basic Permacamo which provides -10% Service Cost and +50% XP would actually provide all the bonuses by itself.

+5% Credits (because Service Cost Conversion)


+50% XP (because it's on the base Permacamo)


+50% Comm XP (because the base Permacamo has +50% XP and that will extend out to Comm XP and Free XP)


+50% Free XP (because the base Permacamo has +50% XP and that will extend out to Comm XP and Free XP)

over 2 years ago - Ahskance - Direct link

It would not provide any additional bonus over what the normal Permacamo would provide on its own.

Per our DevBlog's Conversion section, yes. An XP Bonus on a Permacamo is extrapolated out to Commander XP and Free XP as well.

over 2 years ago - Ahskance - Direct link

"Merging" is NOT "Stacking".

The best Bonus is taken for each Resource. If two Permacamos have the same level of Bonus, then that level is used (see the post above).

over 2 years ago - Boggzy - Direct link

Very glad to hear it helped!

over 2 years ago - Ahskance - Direct link

In the current system XP increases Comm XP and Free XP. That's why the bonus also affects those other resource types.

FreeXP / CommXP does not affect XP, so there is no "vice versa" in this instance.

over 2 years ago - Ahskance - Direct link

In Conversion the Best of each Resource type is used. This camo would Convert into:

+5% Credits (because -10% Service Cost turns into +5% Credits)


+50% XP


+50% Commander XP (because +50% Commander XP is extrapolated from the +50% XP)


+100% Free XP (because +100% Free XP is more than +50% Free XP extrapolated from the +50% XP)

over 2 years ago - Ahskance - Direct link

The "Free XP" modifier was changed from 5% to 10%.

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Using 1,000 Base XP as a baseline.

Old Camo:

[Base XP] + (XPBonus)[Base XP] = [Earned XP]


1,000 + .5(1,000) = 1,500 Earned XP

[Earned XP x .05] + (FXPBonus)[Earned XP x .05] = [Free XP]


(1,500 x .05) + (1)(1,500 x .05) = 150 Free XP

Post-Conversion:

[Base XP] + (XPBonus)[Base XP] = [Earned XP]


1,000 + .5(1,000) = 1,500 Earned XP



[Base XP x .1] + (FXPBonus)[Base XP x .1] = [Free XP]


(1,000 x .1) + (1)(1,000 x .1) = 200 Free XP

over 2 years ago - Ahskance - Direct link

@Joachim_Schepke

Your recent post, but corrected in the "Post-Conversion" section:

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Old Camo: (Actually not "Old" but "Current" + current system of CXP/FX)

[Base XP] + (XPBonus and huge pile of signals + PA + first battle)[Base XP] = [Earned XP]


1,000 + .5(from 3 to 7 or 8)(1,000) = 2500 (to 5000) Earned XP

[Earned XP x .05] + (FXPBonus)[Earned XP x .05] = [Free XP]


(2,500(to 5000) x .05) + (1)(2,500(to 5000) x .05) = 300(500) Free XP

Post-Conversion:

[Base XP] + (XPBonus from Perma-Econ Bonus + Flag Bonus + Expendable Bonus)[Base XP] = [Earned XP]


1,000 + (.5 but possibly up to "16.65" with KotS Flag and Tier 4 Expendable Bonus)(1,000) = 2500 (or up to 17,650) Earned XP


but here


[Base XP x .1] + (FXPBonus from Perma-Econ Bonus + Expendable Bonus)[Base XP x .1] = [Free XP]


(1,000 x .1) + (1 but possibly up to "73" with Tier 4 Expendable Bonus)(1,000 x .1) = 200 (or up to 7,400) Free XP

over 2 years ago - Ahskance - Direct link

Current Tier 10 Permacamo

Using 1,000 Base XP as a baseline.

Old Camo:

[Base XP] + (XPBonus)[Base XP] = [Earned XP]


1,000 + 1(1,000) = 2,000 Earned XP



[Earned XP x .05] + (FXPBonus)[Earned XP x .05] = [Free XP]


(2,000 x .05) + (1)(2,000 x .05) = 200 Free XP

Post-Conversion:

[Base XP] + (XPBonus)[Base XP] = [Earned XP]


1,000 + 1(1,000) = 2,000 Earned XP



[Base XP x .1] + (FXPBonus)[Base XP x .1] = [Free XP]


(1,000 x .1) + (1)(1,000 x .1) = 200 Free XP

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Why are you trying to argue that the Anshan not getting as big of an increase is some form of nerf?

It's an increase. Increases are not nerfs.