about 3 years ago - Ahskance - Direct link

Actually, the Drop Mechanics have been outlined in the Dev Blog. The mechanics are based off of the previously announced system of how Crates/Boxes determine outcomes, which was released a while back as the method of labeling contents and drop rates was unveiled.


So you can no longer "Roll a ship you already have". That no longer exists.

A) Containers now dynamically roll for their outcome when they are opened. Previously, their contents were decided at Purchase, which allowed a player to have "repeat" ships as multiple containers could have rolled the same outcome.

B) When a ship is owned by the player, it is disabled from the possible loot table. The remaining ships in a group that are not owned are evenly weighted.

Example: A "ship group" has 20 ships in it, but the player owns 5 of them. If the player rolls that "ship group", then each of the 15 non-owned ships has a 1/15 chance of being picked.


I've heard some folks surprised that you could get Steel if you have ALL the ships available via the Santa Crate. As I can't imagine there are too many folks that literally have ALL of them, I don't expect this to be an oft traveled road.

Even then, the "steel" awarded would only happen if the container rolled a ship group after all the ship option were exhausted. It is very unlikely this will be of great significance.

about 3 years ago - Ahskance - Direct link

Probably best to encourage people not to go hunting for rare ships when they're new. There are lots of unlockable, free ships that are great to play and strong in competitive environments.

Another new player had the same concern about low chances. Ultimately, those things shouldn't be important for new players to attain... they're new! There's a lot of game to play before they need to worry about finding buried treasure~

about 3 years ago - Ahskance - Direct link

Not sure what you mean by "how they advertise it"? The Drop Mechanics have literally been published. They were released yesterday, which is why I can go into detail about the Ship Math breaks down.

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I can make you a Paint Picture that gives the rough concept of "Group Selection". I woke up with back pain, so now that I'm up I'll see if I can gin something up real quick...

about 3 years ago - Ahskance - Direct link

I've not heard any rumblings about altering the 100 Container limit.

While it may have originally occurred to deal with some specific problem, there's not any pressing need that I've heard of to spend coding/dev time to change it back.

Was there some reason having more than 100 Containers was important?

about 3 years ago - Ahskance - Direct link

Can't you just have 100, open them, and then get the next 100?

Does it have to be in a giant opening spree?

about 3 years ago - Ahskance - Direct link

Ok, so it's 6:33 am, but I made ya a picture!

Let me know if this helps to understand it better <3

about 3 years ago - Ahskance - Direct link

I'll poke around and see if I find anything!

about 3 years ago - Ahskance - Direct link

As I recall, she overperformed at her tier.

The Novorossiysk event is a reintroduction of a Guilio Cesare-like ship which is rated at Tier 6 instead. It should be free to obtain <3