almost 2 years ago - Ahskance - Direct link

Giving an easy example:

Ship Group A: (Options F, G, H)


Ship Group B: (Options L, M, N)


Ship Group C: (Options K, Y, Z)

If the player has F, G, and H in their port, Ship Group A cannot be rolled in the first place.

If the player also have L, M, and N in their port, Ship Group B cannot be rolled in the first place, either.

If the player strikes Ship Group C, and only has K and Z in their port, they will receive Y because no other option exists.

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If the player has F, G, H, L, M, N, K, Y, and Z, Ship Groups are replaced by [Compensation] which will be triggered whenever the Ship Group area is rolled (or triggered from bad luck prevention).

almost 2 years ago - Ahskance - Direct link

There is not a "re-roll" as such, because unique items which are already owned are removed from the possible drop table.

Once all unique items are owned, the areas on the drop table which only had unique items would instead be covered by [Compensation].

almost 2 years ago - Ahskance - Direct link

It means that:

Ship Group A has a 10% of being pulled.


Ship Group A contains Ships A, B, C, and D

25% chance each as evenly weighted (# possible/100%)

If a player has Ship A and C, then...

Ship Group A has a 10% of being pulled.


Ship Group A contains Ships B and D (because A and C are disabled due to being already owned by the player)

50% chance each as evenly weighted (# possible/100%)

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"The drop chances of a particular group do not depend on the number of items from the group that you already have."

Ship Group A has a 10% chance of being pulled regardless of Ships in the group which are already owned by the player.






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