An update of frightening proportions! Early Access to U.S. and German submarines; Operation Wolfpack; Halloween celebrations; and loads more! Read it on the portal
Variety is required for longevity. We have an asymmetric game which has 4 official Ship Types and will soon have a 5th. The amount of variety in interactions goes up rather dramatically with the addition of a new "class" in an asymmetric game.
Asymmetric games are extremely hard to dial in due to their asymmetric nature. You'll notice that we have a strong reliance on data and actual performance metrics because theory is simply not capable of forecasting all the possibilities of a 12 v 12 matchup which has hundreds of different ship options (in all the different assorted variations you could experience across said 12 v 12 team creation). Our data has allowed us to determine that submarines function in our game's ecosystem and are ready to be added to our game formally. As a result, they are being added to our game officially in 0.11.9.
The largest community concerns are around interactions. Not seeing a sub, being unable to shoot/damage a sub (depending on circumstances), and shotgunning (no warning close-range attacks) are the primary issues that linger as community pain-points, but some of those interactions already exist in our game through one form or another already while shotgunning shows to be very rare in actual practice. Should issues end up becoming more sharply defined or outlier, solutions can be implemented to address them.
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Asking for my personal opinion?
I've played Subs on stream for around 30-40 hours. It took me a few games to learn their feel, but I enjoyed them in terms of the puzzle-game that is WoWs. Sometimes they can make big plays, other times not.
Playing Subs gave me a pretty good understanding of what they do and how they do it. I actively enjoy hunting Subs in a Destroyer and got to sink two subs in one match on a Community Stream, which I found hilarious <3. Approaching them takes a bit of finesse (and a lack of big brother teammates overwatching their position) but it becomes quite rewarding to sink a sub that got too confident and "sailed too close to the Sun".
I played the heck out of Vanilla years ago. It was great, until you'd done everything. Then it was just leveling alts and standing around in cities trying to figure out if there was anything to do.
Not gonna lie, I'm tempted with the return of WotLK, but the "been there done that" has prevented me from pulling the trigger. I used to raid/grind for raiding about 80 hours a week.
I already have a full time job~ I check the Forums compulsively outside of work hours (and days) as well, so I'm pretty booked up. If I go back to WotLK I'd end up hard grinding to do Hard-Mode Ulduar when it was released, which... would likely be an unhealthy amount of effort.
I still remember all the phases of Yogg'Saron and how I used to voice coach other teams through the cloud phase without being in the group. I knew the timings.
Halloween has Operations associated with it. The Operation of the Week format is returned for this patch so that Halloween Ops as well as Operation Wolfpack can be highlighted. The Random Operation format should return in 0.11.10!
Question has been answered here!: https://forum.worldofwarships.com/topic/260532-huh-deduction-solved/