over 1 year ago - Ahskance - Direct link

Random Battles, Co-Op Battles, and Random Operations are our Primary Modes and are available at all hours. Balancing is done using Random Battles as that is our primary mode where players interact with other players (which requires balancing for those interactions).

Ranked is also a main mode, though it is time-gated to encourage participation in the uptime window to allow for consistent queue times.

over 1 year ago - Ahskance - Direct link

WarGaming's flagship title was World of Tanks, which was built as a PvP format. Our titles continued on in providing vehicle combat for players against other players. The majority of our play is player vs player, though the NA server in particular does have the highest group of PvE-only players.

We do have PvE in the form of Co-Op and the newer Random Operations queues. We did release a DevBlog a few months ago regarding the good interactions players have had with Random Operations which will allow us to explore more content in the future.

over 1 year ago - Ahskance - Direct link

We do have higher-order AI that can be used internally for testing. To my understanding, better AI play was brought to Co-Op and was rejected by the players as they didn't like the "chicken-bots". The AI would play for trades instead of charging forward, which was not the preferred Co-Op gameplay of getting in close and brawling.

If you want a higher threat level from the AI, I would suggest Random Operations. The enemy ships are more numerous and have better accuracy in their fire.

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If you want to verse an enemy that feels like a player, you could instead just play Random Battles where you have players that feel like players. This is an established format that our ships are tuned to and provides a wide variety of experiences.

over 1 year ago - Ahskance - Direct link

The Bot CV is tracking you and setting up attack runs even though it can't see you. You are correct in that read. However, the Bot CV cannot start an attack on a target it can't see so use of your concealment/smoke is important.

You can watch a four-part series I made where I went against Tier 8 Bot CVs in a training room and managed to cap all the points (meaning I avoided taking damage during the cap process) without using a smoke. The first is here:

over 1 year ago - Ahskance - Direct link

Bots are not human players and often require leg-ups to provide an experience to their human adversaries. Knowing enemy ship locations is one of those leg-ups.

The video series I suggested to you does not use smoke. It displays how to read incoming attacks and adjust your movement to mitigate/avoid damage such that I am able to cap three capture points while being the sole focus on a Bot CV.

over 1 year ago - Ahskance - Direct link

an you me specific examples of what DD vs what CV? I can knock out a few more videos that would be current as of today.

over 1 year ago - Ahskance - Direct link

My efforts are primarily about describing how mechanics work. You can use that information in any setting, because the mechanics don't change in any setting.

Bot CVs follow a set of scripted instructions on what they do. Identifying how that script works means you can use the script against itself. CVs require use of a reticle and aiming, which you can use against the AI.

over 1 year ago - Ahskance - Direct link

Submarine Aerial Detection is low. Some Destroyers have similarly low Aerial Detection, but larger Destroyers/Gunboats do have a larger detection range.

Submarines are around 2.2km. Destroyers can be anywhere from 2.3ish to 4+km depending.






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