over 2 years ago - Ahskance - Direct link

@Shomaruki @El2aZeR

One thing for each of you, then a general request.

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To El2aZeR, please stop using out of date footage to display mechanics which have been nerfed. The grainy Midway bombing run uses the old Reticle aiming speed which has been nerfed since.

Also, your "My torpedo bombers attacked twice" line is avoiding the mention of the Heal consumable. You are able to do that only with the additional health provided from a Once-per-2-minute Cooldown. While this is shown in the picture, intentionally not providing the context is disingenuous.

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To Shomaruki, El2aZeR is one of the best CV players in the world in Random Battles. The idea or implication that he must do that on NA is without merit, and you should stop with this.

Worthy of note that increased latency effects CVs more than surface ships and it can lead to differences in reticle aiming times do to latency-based movement, so challenging him to use a different server is also an attempt to give him a disadvantage even if slight.

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To both of you. The Great CV Debate can be fought out in Direct Messages or specific forum thread. As for this one, please constrain yourselves to the topic at hand.

There was a recent devblog talking about a CV Spotting interaction change that is being tested, and the community's thoughts/feedback on the matter is important to us.

over 2 years ago - Ahskance - Direct link

Biggest issue with that is there are some people that are capable of doing 2, 3, 4, 5, or more things at once. However, that's a small portion of the gaming population. Even more so as WoWs has more of a middle-age audience than other games.

While you might have Player A that can angle, shoot, WASD juke, priority sector, manage reload/cooldowns, AND manually control a Fighter via the in-game map... Player B won't be able to. So by that understanding, Player A automatically has an advantage that Player B may never be able to duplicate throughout their entire time with WoWs.

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Some will decry this as balancing to lower skill players, but this isn't actually a skill issue. Multi-tasking is quite literally a thing Humans cannot do (the brain is not multi-theaded per se), however some people are able to jump around between multiple situations so quickly that they can achieve what is effectively high-level multi-tasking.

As this is a physical constraint, it's not really something that can be avoided from a Game Design point of view. Outside of just ignoring it and allowing some players to physically outperform other players in a way that cannot be matched.

over 2 years ago - Ahskance - Direct link

@ArIskandir

Might be thinking of when German CVs came out and the German Fighters had extremely low detection. People could sometimes "trip" into the Patrol Range and get latched before they realized it.

That's the only Fighter-related thing I can recall that wasn't either:

a) The "standardization" of Fighter speeds (edit: and detection!) so that Fighters could catch high-speed planes
b) The introduction of Fighter skills in the Commander Rework

over 2 years ago - Ahskance - Direct link

If you go back and check out the 2019 CC Summit's Presentation about Reworked CVs, there's a large slide with a variety of reasons as to their goals and reasons for making the change. Then they spent a fair 10-15 minutes just talking about those reasons. Ultimately, it came down to Game Health, which is always going to win out over any specific play concern.

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As for Controlling a "Minion", you already do that while you are moving the Planes toward a target. While your CV Hull is the host ship and represents your board position as the player, use of autopilot mostly reduces that to a basic form. If you want more advanced or specific positioning, manual input is required. So either stage of CV play (Host Hull or Plane Movement) is singular in terms of focus, because in general players are good at knowing "where they are at present".

You might notice chat is sometimes surprised/impressed when I or another CV player goes to the Map to give auto-pilot instructions while in the middle of an attack run. To me, I have a few seconds wait while the Reticle goes from Yellow to Green. To chat, I'm magically dancing stuff around in two places at once. To me or another capable CV player, this is regarded as basic... but you must remember that there are people that literally do not carry the capability to execute such a maneuver.

So then the question comes to "How much multitasking/complexity can you allow at the most?" If you can autopilot your Hull, and Fly/Attack with your planes, and manipulate the active state of a Fighter... why not a 4th thing? Why not a 5th? Why not a 6th? It's easier to instead make a system where "You can do 1 thing at a time as a baseline, and 2 things at once is rare and exceptional" because it levels the playing field. It allows someone who can multitask to be able to battle someone who can't, and keep the exchange reasonable in outcome.

over 2 years ago - Ahskance - Direct link

@Shomaruki

One last thing and then I'll stop derailing this thread!

StarCraft is an excellent representation of how someone who can multitask has a massive advantage over someone who cannot. To an extent, much of the game is about learning and execution. However, there is a hard barrier where people cannot execute at a higher level. Their game knowledge and decision making can be flawless, but due to a physical handicap in terms of coordination and execution, there is a hard cap. For those without such limitations, they are only limited by by knowledge/decision making which can be learned.

StarCraft is quite literally made with this expectation in mind. It's designed under those constraints. World of Warships is not. WoWs is made for people to be able to play an Arcade-esque representation of Naval Combat that is fun and accessible for people of all ages and capabilities. I'm personally blown away that we have an 80+ year old that plays at a high competitive level, because this game isn't about instant reflexes or raw Actions Per Minute output.

over 2 years ago - Ahskance - Direct link

Haven't played it so no idea, personally. There are different teams working on each particular product. If it's successful and found to be something to do, perhaps our game could adopt the concept someday.

This is entirely possible!