over 2 years ago - Ahskance - Direct link

Just worth a reminder, there's a new map in development already. Folks voted on the style for it not even that long ago.

https://worldofwarships.com/en/news/community/choose-a-new-map/

over 2 years ago - Ahskance - Direct link

As none of our maps are copy/paste, having the theme allows the draw lines of the map to be created at the same time as the art assets. Often groups will have to work in tandem during production as things get tweaked.

over 2 years ago - Ahskance - Direct link

As this is more on the side of arcade-style fun than hyper-realistic simulation, folks tend to enjoy having an "arena" to battle in. Ocean may be historically the bees knees, but it's strangely panic-inducing for players that are used to having a map with features on it.

It's in the rotation with a small percentage chance of happening, so it's always lurking around waiting to pounce~

over 2 years ago - Ahskance - Direct link

COVID Booster Brain strikes again!

I'm thinking I'll be fogged up for another day or so *laughs*

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Good catch, though~ I was more trying to make that point that when folks want "New" it's going to be a task of creating firing angles/cover set/movement expectations/etc... It's tough to make something that stands the test of time and potentially hundreds/thousands of playthroughs for an individual player.

over 2 years ago - Ahskance - Direct link

You have to recognize that our game has ships opening up and firing usually within 1.5 minutes of "setup" time. Sometimes faster if a CV gets an earlier spot by 30-60 seconds.

Wanting a more historic and strategic game would likely fall into the minutes/hours of positioning setup prior to a climatic battle. Some games model this slower, more drawn out strategic game well... but ours is available enough for young and old alike to play and find engaging.

Worth noting that some folks really do feel battles should just be 5 minute brawls as opposed to a long-told story of setup, pressure, attrition, and desperation. Personally, I love that matches often come down to an Early, Mid, and Late Game, though some matches are vastly shortened when one or both flanks collapse early.