So Bearn fighters are special. They have a 100 second run time. Other Fighters only have 60 seconds.
So this is a help, and a hindrance...
Help) Having longer run time means being able to drop a Fighter and go do something else. You do't have to "babysit" the same spot in 60 seconds from now... you have time before returning.
Hindrance) The additional time means the Fighter stays there past when the Friendly that was using it leaves the area and prevents you from dropping the next :\ So that can suck.
Let's talk about Fighter Skills:
First, Interceptor. Yes or No? Answer: Yes. -- Why? Bearn Fighters only have 2km "vision", so if they're aren't on top of something, they aren't spotting it. Taking Interceptor removes that 2km vision and gives you a 10% increase in Patrol Radius. Also, you only kill Player Planes, not Fighter consumables. That's how you de-plane a CV (if you force them to take action).
Next, Enhanced Reactions. Yes or No? Answer: Maybe. -- You make the Fighters last 25% longer, so 125 seconds. That's great if they matter for the duration, but sucks if your team leaves them behind and you can't lay another. As for the instant latching after the longer windup, it's loooovely. So, plus and minus
Next, "Patrol Group Leader" Yes or No? Nooooooo -- You have 16 Fighter consumables. Don't blow 2 points on 2 more Fighters you won't be able to use (because the match will have ended, probably)
Lastly, "Search and Destroy" Yes or Yes? Yes. -- More Patrol range ftw. Plus, lower tier makes smaller map means the patrol size is more oppressive.