Fixed, thank you.
Both are expendable.
How it works now:
It always counts time from last spotting.
If last spotting was more than 2 seconds ago - ship will disappear if contact is lost. If less - 2 seconds have to pass even if smoke of terrain is interfering with spotting. After that - the ship will disappear. It was done to prevent blinking.
There are no T10 premiums in WoWS, and now we can certainly say what category of ships T10 non-researchable ships belong to:
Special ships
A new group of ships—special ships—has been added, uniting the following categories:
Rental ships
Event ships
Early Access ships
Non-researchable ships without increased profitability
The new group will appear in the filtering criteria of the ships' carousel in the Port, so as to help players distinguish between Premium ships with increased profitability and other types of non-researchable ships.
We have this in plans, and the work to enable that is ongoing, but, it turns out, it's not that simple. We're hoping nothing from technical side will prevent us from doing that.
Honestly, I never had an issue with Smolensk. It can be annoying while firing from the smoke but it lacks amor and can be destroyed very quickly.
And for anyone intrested, Kremlin's penetration curves with from 0.8.8 and 0.8.9
Distance is x, meters, penetration is y, mm.
Orange - old setting, blue - new settings.
I haven't seen it, really. If there is single BB sailing alone vs. sitting Smolensk then something was done wrong long before they met.
I will let the team know, thanks.
Eventually, there will be but not right now :)
Unfortunately, I couldn't say that even if I knew the exact date (:
it's the other way around, sigma is a measure of grouping.
Full damage, that mechanics allows to. But due to DD's not having a citadel it would still be around a third of full damage in the damage stat.
We'll share when we are ready.
Not at the moment :)
Please recall we do not announce when ships are coming ahead of time since they are very subject to change.
Indomitable is still in development and balancing at the moment.
Fem,
Accuracy is determined by dispersion parameters and sigma.
Dispersion defines borders (ellipse) where the shell can land.
Sigma determines probabilities of landing: max dispersion per range combined with sigma determines the shape of the dispersion curve and probabilities of shell landing into area.
So, for example, if we have a sigma value of 100 - shells will always be in the center, since most shells are landing within 3 sigmas, and you have 97 left of improbable space.
The process of determining accuracy
First shell is dispersed with normal/gaussian distribution. Then, if the shell is falling in in the sigma boundaries - just it's position is determined. If the shell is outside sigma boundaries - it's rerolled with uniform distribution among the dispersion ellipse.
Maybe, an easier explanation would be that sigma determines how gaussian distibution will be, compared to uniform, since with sigma value of zero you have full uniform distribution.
Also, don't forget that than this ellipse is projected onto the surface.
That seems like a bug, since this feature wasn't removed.
The only wat go get commander XP in advance is to get elite XP/Free XP.
Yes, and CV player has to make a choice - don't dodge and do 1 attack run, or dodge, lose some time, come from a suboptimal angle and so on.