The purpose of your thread is to help make AA better for everyone. I've given a few metrics of things that will need to be answered if there is a chance to reach that place.
Firstly:
The biggest question about AA is going to be "What level of resource drain should be an acceptable, non-AA ship baseline?"
A ship with strong AA seems to bring down about 25% or more of a squadron.
2+ planes against a Squadron of 8 or 9
3+ planes against a Squadron of 12
Using that concept, and knowing that having a second ship adding damage will increase the amount of Planes-Loss Per Attack, what -should- a Strong AA Ship expect as a norm?
and Secondly:
In terms of the system which was designed and implemented, yes. The numbers and actual results do fall within values of other ships.
CVs tend to hover around battleship values in damage the last time I checked, but they are unique in that they use a resource system to deal that damage. Also, if they don't have enough resources to break-through the AA of a target/group, they are unable to do any damage at all.
It could be that this damage is too high, which is something important to know. If so, what damage is acceptable for a CV? Half a Battleship's worth in damage? A third? Two-thirds?
When designing AA, a big part of the decision-making is going to have to factor in what a CV is expected to do/contribute.
These are questioned that need to be answered.
-
What % of a Squadron do you feel a Strong AA Ship should shootdown per attempted attack by the CV? How much should the fact that AA can layer together be accounted for?
also
What amount of damage should a CV be expected to contribute in a match? Should the CV instead be expected to contribute other things instead?