over 4 years ago - Hapa_Fodder - Direct link

Folks,

I think if you are not IN the CC program, you can't really speak to how we handle it.

^^^^^^THIS! There is a BIG difference between personally attacking people specifically and providing content to the community. Our CCs are allowed to be critical of the game. We want this, believe it or not. But as I always tell people it isn't always the content of something that is the issue but how it is presented.

Much like the community when speaking to us or the community, if it is constructive and critical it is 100% welcome, if it is toxic, ranty and non-constructive it is not.

We have A LOT of amazing CCs that produce content that 100% is what we love, case in point @LittleWhiteMouse and all her reviews.

-Hapa

over 4 years ago - Hapa_Fodder - Direct link

you might want to review some CCs videos and or VoDs of streams before thinking this is true. There is A LOT of content out there that is VERY critical of our mechanics and game, if we handled things in the fashion you say we do, it would not exist out there.

That being said, we are more clear than you say we are on what is "non-constructive" and/or "toxic"

Beyond all that, you might want to surf through the forums some and look at the critical feedback we receive ALL THE TIME, in such locations as below:

https://forum.worldofwarships.com/forum/303-developers-corner/

https://forum.worldofwarships.com/forum/358-game-updates/

https://forum.worldofwarships.com/forum/262-public-test/

There are LITERALLY 1000s of replies with critical and constructive feedback.

Just because you think something is so, does not mean it is.

-Hapa

over 4 years ago - Sub_Octavian - Direct link

No, that's very different on a conceptual level.

To be a CC you don't even need to have relations with Wargaming, and quite a few CC established themselves well enough before they got into CC Program. Likewise, CC leaving the program does not mean they immediately stop being part of the community; they're absolutely fine with doing what they want to do.

The goal of CC Program is to help CC who want to have relations with us, thus they are provided with the information, press accounts, some in game content, giveaways to help them engage with their audience, but it's not "compensation" for their "work".

CC do work (and IMO no amount of prem ships could actually compensate the efforts they put in their creative content), but they work on their channels and their content. They can monetize it, they control what and how they say apart from VERY few limitations CC program brings (which as Mouse described are very reasonable and tbh mostly echo the usual rules of any platform). They can chose how many time they dedicate to it, to make it their full time job or leave it as a hobby. There IS an area where CC efforts and our efforts overlap in a mutually beneficial way, and that's where the Program is.

If someone wishes to leave the program for whatever reason, we anyway will respect such decision. And most likely it means that for this specific person, the benefits of the program are less important than the benefits of not being affiliated with us.

Likewise, if we decide to stop supporting someone within the program, we expect it to be treated normally, and it's not the act of disrespect to such a CC - it's just the indication that for some reason, we don't wish to spend the resources on supporting them, which does make them bad or something.

over 4 years ago - Sub_Octavian - Direct link

That is an open question, mate. We've "upgraded" our devblog quite a lot and now it consistently gives the vision of game's upcoming changes and content 2-3 months forward. If we try to shift the horizon more, the plans will be less specific and less reliable, and there will be less to show in general. We do think about it, but we haven't found a good approach yet.

over 4 years ago - Sub_Octavian - Direct link

Hey,

I did not say there won't be maintenance. All the current content is anyway being maintained and adjusted as needed, including Operations. But as I said back then, for now, we're not putting the work in expanding this area of the game. We're working on something else for PvP, and would like to test our ideas thoroughly first. Maybe later we will be able to get back to Operations and PvE with more involvement, I certainly hope so.


Cheers and have a good day!