over 2 years ago - Ahskance - Direct link

Yep, it was Hotfixed about 2 days after it was discovered.

It was altered slightly in that the additional HP is now spread out to ship sections in the same way as when you go from an A Hull to a B Hull

over 2 years ago - Ahskance - Direct link

@CrakShott @Trash_Taste_In_Waifus @JamesTomb

I did some training room tests and determined the new health distribution on the Kleber. I also did a Harugumo as a "standard" DD reference.

Old style numbers on the Kleber were:


New distribution is:


The "second" level of Saturation on the mid-ships is a 10% damage taken. Similar to dealing damage to a "dead" section like a fully saturated nose or aft.

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The Harugumo has no saturation at all midship, so the damage distribution is different.

over 2 years ago - Ahskance - Direct link

I didn't worry about doing so. My only interest was in determining the "Health in the Section". Once the "Health" is depleted, the remaing 1/6th of rated damage is drawn from the "Entire Hull" catagory.

It could also be that the Kleber's "second saturation phase" was simply the "Entire Hull" having run out. I never thought to test other sections after depleting the center though, as the ship was nearly dead anyway. Thinking back, it's likely that was the case.

over 2 years ago - Ahskance - Direct link

Basic gist was:

Numbers = Amount of Health in a Ship's Section allowing for 1/3 rated damage to be dealt per shell hit


Percentages = Percentage of Total Ship Health distributed to that section. (Though as noted above, there might not be a "second health phase" for the center torso and I may have calculated the "remaining Hull" numbers instead.)






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