over 3 years ago - MatroseFuchs - Direct link

Dear modders,

I have to report the exclusion of Cardeas_1st from the Modders group. The reason for the exclusion is violation of the rules for testing ships and the rules of the game, transferring an account with test ships to third parties, and streaming on test ships. I repeat once again and urge all of you to follow the rules of the game and the rules for testing ships. We respect you as professional modders and thank you for the contribution you make to the development of the project, as well as for your activity in participating in ship testing, however, I ask you for mutual respect and compliance with the rules.

Regards

over 3 years ago - MatroseFuchs - Direct link

Dear modders,

I remind you that testing of patch 0.9.8.0 starts tomorrow, where you can check and test your modifications before release and make the necessary corrections. For your modifications to be loaded on the test client, you need to open the file "paths.xml" in the editor from the directory:

World_of_Warships_PT \ bin \ \ bin32

and

World_of_Warships_PT \ bin \ \ bine64

Then add the line " .. \ res_mods " to the "" section:



.. \ res_mods

.. \ idx

.. \ res .. \ res_dlc



I draw your attention to the fact that the patch will remove the versioned folder from the "res_mods" directory:

the path to the mods directory in 097

World_of_Warships_PT \ bin \ \ res_mods \ 0.9.7.0

path to mods directory in 098

World_of_Warships_PT \ bin \ \ res_mods


Regards

over 3 years ago - MatroseFuchs - Direct link

Hello to everyone,
One of the changes in patch 0.9.8 will be to improve the display of fog in the game, this change will affect environmental modifications such as Removing fog display. New settings have been added to the "space.ubersettings" file and the fog display range setting "fogStart" has been replaced with "fogAlpha", which is responsible for fog transparency. The range of changes is from 0 to 1.
Let me remind you that next weekend a pre-release test with the latest changes will take place and you have the opportunity to participate in it and check the modifications before the patch is released. To participate in the test, write to me in a personal and I will add you.

Regards

over 3 years ago - MatroseFuchs - Direct link

Dear modders!

Congratulations on the fifth anniversary of WoWS.
Thank you for your enthusiasm and creativity, interesting and creative solutions embodied in the game modifications.
Your ideas make our game more diverse and interesting.
I wish you all the best for the future and creative success.
In honor of this event, we have prepared small gifts for you. Your accounts were credited with:
Doubloons - 5555
Maritime premium days - 55
Credits 5,555,555
Elite Commander Experience - 555555
Coal - 55555

Good luck and fair winds!
Regards

over 3 years ago - MatroseFuchs - Direct link

Dear Modders,

The client version 0.9.9 includes a fix for the Python ModAPI method for unloading battle results:
the "dock.getBattleResultInfo ()" method has been replaced on a subscription to the "events.onBattleStatsReceived (func)" event

Let me remind you that the second stage of testing patch 0.9.9.0 has started, where you can check your modifications in advance and make the necessary changes.
I also remind you that next weekend there will be a pre-release test with the latest changes and you have the opportunity to participate in it and check the modifications before the patch is released. To participate in the test, write to me in PM before Tuesday 22.09 and I will add you.

Regards

over 3 years ago - MatroseFuchs - Direct link

Dear Modders,
our project is constantly evolving and every month we have a new patch released, which brings updates and replenishment of content to make it interesting for players to play our game. All this leads to the fact that the size of the game client is constantly increasing and requires more computer resources. To optimize processes and increase productivity, our developers are constantly looking for and implementing new solutions. Despite the fact that the size of the client increases, its speed and performance grow while maintaining the minimum and optimal requirements for the player's computer.
For example, one of the solutions was to combine many objects of the same type into one, thereby reducing the total size and increasing the speed of work and interaction with other objects.
Unfortunately, these changes necessary for the project sometimes affect some modifications of the game, including modifications based on ContentSDK and modifications of ports.
For example, for modifications of ContentSDK, this was expressed in the following:
1. There was an optimization of loading LOD files, the structure and loading process were changed
2. To load parts of the ship, repeating elements were combined into one object, which is used for different ships

For port modifications, this was expressed in the fact that the chunk files that allowed loading user objects were combined into one bin file.

At the moment, we are interacting with the developers and are looking for the best solution that will allow us to keep the modifications working, taking into account current and future changes. We hope that a solution will be found, and we will be able to not only fix but also support these modifications in the future.

Everyone understand that this optimization is not final and other changes will periodically await us, which, unfortunately, sometimes will affect the modifications.

Regards

over 3 years ago - MatroseFuchs - Direct link

Dear Modders!
We gave you small bonuses for your contribution to the project, thank you for developing and continuing to support your projects.

As always with respect

almost 3 years ago - MatroseFuchs - Direct link

Dear Modders,
client version 0.10.4 includes the following changes:
1. ModsAPI v2, Python extension for mods, the manual can already be read on the forum.

2. The received data of battle results for the events.onBattleStatsReceived (func) method, battle and economy have been extended.

almost 3 years ago - MatroseFuchs - Direct link

Dear Modders!

Some doubloons have been credited to your accounts.
Once again, I want to thank you for continuing to support and actively develop your modifications.

I would also like to thank IsamuKondera for developing and publishing the texture compression tool. This tool will allow players to select and compress textures to the desired size.
IsamuKondera is awarded the Benham ship, which is waiting for him at the port.

Regards

over 2 years ago - MatroseFuchs - Direct link

Dear Modders,
client version 0.10.7 includes the following changes:

Build Ub1 expressions from xml to swf, a new build utility is available at the link of versioned files for modders.


Airplane files for all ships became available in ContentSDK.

over 2 years ago - MatroseFuchs - Direct link

Dear Modders!

5,000 doubloons were credited to your accounts.
Once again, I want to thank you for continuing to support and actively develop your modifications.

Regards

over 2 years ago - MatroseFuchs - Direct link

Dear Modders,
in patch 0.10.8.0 the following change occurred:

markup.xml and styles.xml files are no longer available for editing. They are only contained in the client as technical files. They can only be retrieved and viewed. All changes must be in separate files.

Regards

over 2 years ago - MatroseFuchs - Direct link

Greetings everyone,

Our favorite game is already 6 years old. We are very glad that you are with us. You are helping to make our project more interesting, brighter and more stable.

For this, we are grateful to you and would like to make a gift in honor of the game's birthday.
Each Modder will be credited with 10,000 doubloons during this day.

We wish you to be successful in real life and stay with us longer.

Regards

over 2 years ago - MatroseFuchs - Direct link

Dear Modders,
in patch 10.10 there were changes for Ub1 mods, namely, calling the controller in the layout. The controller name is now written as a string.

0.10.9:

0.10.10:

All changes can be tested before the release of the patch in the PT client that has already started.

about 2 years ago - MatroseFuchs - Direct link

Dear Modders,
Patch 0.11.1 has the following changes that may affect modifications:

BattleTimer and PrebattleText elements have been converted to Ub2 technology, added to main_hud.unbound and removed from battle_stats.swf, lesta.dialogs.battle_window_controllers.HeaderController removed from the client


game loading window translated to gameface


fonts in gameface and scaleform are loaded from *.ttf files, *.swf font files are no longer required and have been removed, it is now enough to add your own fonts to fontconfig.xml


removed many unused *.swf files


flags system redesigned, flags.atlas and flags.dds removed from the client

You can test all changes and your modifications at the next public testing session.

about 2 years ago - MatroseFuchs - Direct link

Dear Modders,
the second stage of public testing of patch 0.11.2 has started, where you can see future changes:

updated submarines


Italian destroyers


alternative battle type Savge battle


as well as many other changes

I remind you that on the Public Test server you can check your modifications and, if necessary, prepare them for the patch in time.

Regards

almost 2 years ago - MatroseFuchs - Direct link

Dear Modders,
in patch 0.11.4 there are quite a few changes that affected various modifications. The biggest changes were in the minimap. You can test your mods in the upcoming PT session and have them ready before the patch is released if necessary.

over 1 year ago - MatroseFuchs - Direct link

Greetings everyone,

Hurray! The ships are 7 years old! We are very glad that you are helping our project to progress, become more diverse and be stable.

We are grateful to you for your efforts and would like to give you a gift in honour of the game's birthday!

Each Modder (at the moment) will be credited 10,000 doubloons during this day.

We wish you happiness and health, victories in real and virtual life!

Regards