Dear Modders,
our project is constantly evolving and every month we have a new patch released, which brings updates and replenishment of content to make it interesting for players to play our game. All this leads to the fact that the size of the game client is constantly increasing and requires more computer resources. To optimize processes and increase productivity, our developers are constantly looking for and implementing new solutions. Despite the fact that the size of the client increases, its speed and performance grow while maintaining the minimum and optimal requirements for the player's computer.
For example, one of the solutions was to combine many objects of the same type into one, thereby reducing the total size and increasing the speed of work and interaction with other objects.
Unfortunately, these changes necessary for the project sometimes affect some modifications of the game, including modifications based on ContentSDK and modifications of ports.
For example, for modifications of ContentSDK, this was expressed in the following:
1. There was an optimization of loading LOD files, the structure and loading process were changed
2. To load parts of the ship, repeating elements were combined into one object, which is used for different ships
For port modifications, this was expressed in the fact that the chunk files that allowed loading user objects were combined into one bin file.
At the moment, we are interacting with the developers and are looking for the best solution that will allow us to keep the modifications working, taking into account current and future changes. We hope that a solution will be found, and we will be able to not only fix but also support these modifications in the future.
Everyone understand that this optimization is not final and other changes will periodically await us, which, unfortunately, sometimes will affect the modifications.
Regards