over 1 year ago - Ahskance - Direct link

Specifically, the data points released in the DevBlog showed that sentiment against adding submarines was at most 43% (in the 0 battles played category). Other categories were also provided (1-5 battles in Subs, 6-25 battles in Subs) which had lesser resistance to submarines being added.

over 1 year ago - Ahskance - Direct link

I don't have specific numbers offhand, but Surveys go out to a large swath of players. Not all are completed, but a sizable enough amount are to present a representative sample.

If you want to learn more about the surveys, check out this video:

over 1 year ago - Ahskance - Direct link

7-8k players might be considered the average player amount over the course of a single day, but NA tends to get around 13k at a single time during it's busy hours. Combined with the fact players rotate out over the course of the day itself, and further the fact that some players only play intermittantly... the number of people on NA is a lot higher than 8k.

This is a third party website that tracks concurrent player data: https://stats.wotapi.ru/stats/wows/na/total

I'm aware of actual figures relating to our and other servers, but I don't think I can comment on them. This isn't a question I can be direct on.

over 1 year ago - Ahskance - Direct link

The information was not showing the amount of the playerbase with 0 games in a Sub. It was showing what the opinion of people that had X games in a Sub was.

The following was a breakdown I did in another thread recently:

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If you want to assume there are three sections of players, we can do some assumption for visual representation:

0 Battles in Subs (We can assume a large number, so perhaps 75%?)


1-5 Battles in Subs (remainder between the two is ~15%)


6+ Battles in Subs (you suggested <10%)

The above example can be mathematically represented with the following formula:

([0 Battle Size] x [0B No %]) + ([1-5 Battle Size] x [1-5B No %]) + ([6+ Battle Size] x [6+B No %])
which reads as...


(.75 x .43) + (.15 x .23) + (.1 x .11) =

.3225 + .0345 + .011 =

36.8% "Against Adding Subs"

This uses the size sampling estimations listed above. The worst possible option would be if the 0 Battle Category represented 99.999% of players... which would mean ~43% "Against Adding Subs".

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The above example can be looked at as "Around 1/3 of players dislike Subs", but it also indicates that "Around 2/3 of players are ok with Subs being in the game". In terms of game content reach, the majority are not against the addition of subs as content in our game.

over 1 year ago - Ahskance - Direct link

It's easy to get caught up in the routine of completing events and combat missions, but you really don't have to. The game itself is separate from exterior grind concerns.

I've had a similar experience with my main account where I felt I completed most of the lines that interested me, so I've done a few Research Bureau resets to continue a feeling of progress while still playing shiplines I already know I enjoy.