over 1 year
ago -
Ahskance
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Direct link
In previous iterations the battery usage would stop or regen at 1/4 speed. We moved to a more direct "Underwater = Use Depth Time" model as it's more consistent for players.
In previous iterations the battery usage would stop or regen at 1/4 speed. We moved to a more direct "Underwater = Use Depth Time" model as it's more consistent for players.