Battlefield 2042

Battlefield 2042 Dev Tracker




19 Mar

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We're aware that some of you are currently unable to progress the Season 7 Battle Pass, and at times are unable to spawn in with either the AK5C or SCZ-3. The team is actively investigating the root cause of this and we'll update you once we have resolved the issue.

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Additionally, we are also investigating some reports of Xbox Series X players currently freezing midmatch whilst playing Haven. Please keep your reports coming, and we will relay any further updates as soon as possible.

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18 Mar

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There are over 140++ participants to choose from if you so please and the vast majority are Battlefield. Watch and support a creator for their personality and their community, and enjoy the moment while doing so.

Also, we've invited Squid G to the studio to stream live from DICE with the development team, for the fanbase 😉


16 Mar

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Originally posted by laughingiguana02

they are, engineers will receive more RPG's on spawn by +1 for all specalists

RPG increase is not in this update and its something that we intend for within the next couple of updates. 

This initial balance/meta shift will be looked at before we then do those changes, including alterations to Irish' APS which we hope will resolve the instances of vehicles hiding behind an infantry protective gadget. 

Comment

Originally posted by MicFury

Loving the updates, team. I know the community spews toxicity like a fire hose. Just know that there's a ton of us who are really enjoying all the great work!

Ultimately we're wanting to do right by our players in as many ways that we're able to do so. I think we've consistently tried to do that for two and a half years+ now. We're glad that it's connecting with some of you, enjoy this season when it launches next week!

Comment

Originally posted by Zeucleio

Reduced CQC damage for LMGs and ARs from 28 to 26, to reduce the occurrence of 2-headshot-kills. This affects SFAR-M GL, AK-24, LCMG, RPT-31, M60E4, M240B, AC-42, RM68, GEW-46, ACW-R

Nice, so this change is considerably better than I expected. Last post made it seem 2 shot HS was still possible at cqc.

Fixed instances of projectile inaccuracies when using the RPG-7V2 against fast moving vehicles.

I assume this means less dusting? If so, nice.

Damage reduced from 28 to 24 between 30 and 74 meters

Completely uncalled nerf for the MP28. It already wasn't that great of a gun, but now in my opinion the only reason to use it is now gone (4 hit kill up to 74m)

Yes, less instances of dusting for some rockets. Not entirely eradicated, but hopefully less. Let us know how it feels!

Comment

Originally posted by PlantInteresting

Wish they made that same uphill engine power change to the mav as well. The speed in general for the MAV is fine but my god you’re a sitting duck if you’re going up the slightest incline

Will fire the suggestion through!


15 Mar

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Welcome to Season 7: Turning Point!

Season 7 brings the battle for Earth’s most valuable resource to the Atacama Desert in Chile. Aligned with a new enemy, the Thousand Petals Coalition, Eastern forces launch an assault on the desert mining town of El Alicanto, to seize control of a massive subterranean water reservoir vital to Western and US forces.

We truly cannot wait to see all of your clips and reactions to Haven when Season 7 arrives, and stay tuned in the future to learn more about what has changed with Stadium, arriving in a later season update.

See you on the Battlefield!

//The Battlefield Team

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14 Mar

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DEV NOTE: State of Vehicles for Season 7

Alongside the work that our Weapons Team is doing across weapons, we are also making changes to how Infantry and Vehicles interact with each other in Season 7: Turning Point!

We’re aware that Ground Vehicles currently face too many threats both from infantry and other vehicles, and due to this it automatically encourages defensive gameplay which takes place from a large distance.

It has always been our aim to encourage and empower vehicles so that they feel able to engage with objectives and be alongside their fellow infantry te...

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DEV NOTE: State of Weapons for Season 7

Season 7 brings changes and improvements that will permeate across the whole weapon arsenal in different ways. Season 7 includes a shift in META balance between weapon categories and raising the lowest time-to-kill to a healthier level, to a revamp of the visual recoil system to liven up the shooting experience alongside many more balance improvements.

Visual Weapon Recoil Improvements

As mentioned on ...

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Comment

Originally posted by 27poker

I was prepared for this map being set in México with Chilean flags sprinkled on top but gotta admit that it really captures the vibes of some of the rural towns around here. But what really makes it feel like a real, lived in place in Chile is the street art, you did your homework and it shows

https://preview.redd.it/zcdfasid3coc1.jpeg?width=1917&format=pjpg&auto=webp&s=5b0519e4393f87cf06869f78a1e7d95c5ffd51bf

Reading this has meant a lot to the team, thank you for that ;)
We're glad we can show even more love to Chile!

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Originally posted by DANNYonPC

64p only?

Good

The mistake that is 128p is clearly going away!

It's possible to ramp up the playercount via Portal, but it's 64 player focused and intended for that!

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Hello there!

Season 7: Turning Point for Battlefield 2042 releases on March 19, and today we’re taking a look at this Season’s brand new map: Haven!

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Defining the Culture of Haven

Today we’re starting with a small behind the scenes look into how our team brings new maps to life.

When designing a new Season and its map, one of the things we look for is contrast. What can we do that feels different, and how can we explore new areas, themes, and emotions to enrich our available experiences?

For our art direction this meant that with Season 6 y...

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06 Mar

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It's Scope Glint, at a certain zoom distance on weapons the scope will glint in order to telegraph back to you that the dude is hardscoped and likely aimed at you. It's also to help indicate wh ere a sniper may be nestled because without it, you'd be looking around frantically trying to figure out where the shots are from.

Also, I had a nostalgic trip around Gizmo from Gremlins here - so thanks for that. BRIGHT LIGHTS.

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As we get closer to the reveal of Season 7 for Battlefield 2042, we wanted to begin touching upon some key gameplay changes set to take place!

First up is Weapon Recoil, take a look below to see how Assault Rifles, SMGs and LMGs will be feeling different in the upcoming Season.

With Season 7, we wanted weapons to feel more unique and powerful when it comes to firing them, as such we have made changes to how visual recoil is handled within the game and tuned them to the vision for each weapon.

Similar to the work that had taken place with Season 5 and Camera Sprint Motion, these changes will be more subtle to some of you while being more apparent to others.

It's an effort to create a more vivid firing experience, which will provide more visual emphasis on the weight and power of a weapon as you fire whilst aiming down sights.

Going forward we hope these changes will now provide distinct character to each weapon's gameplay and visual ex...

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23 Feb

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Originally posted by finkrer

Let me introduce you to the GLSDB container launcher. It's an actual thing. Only driveable when put on a truck though.

https://i.imgur.com/kdqxdYG.jpeg

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Hello there,

Update 6.4.0 will release across all platforms this coming Wednesday, 28th February. This will be our final update ahead of Season 7 which is set to arrive in March.

 Take a look at a summary of what’s new in Update 6.4.0!

 

  • Arkangel Directive Underway
  • Persistent Servers Update for Battlefield Portal Custom Experiences
  • Directional Gunner HUD Improvements and Customization Options

 Take a look below to learn the full set of balance changes and improvements taking place with this update.

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Comment

I once advocated for a driveable vehicle that had the exterior of a shipping container but opened up to reveal it to be housing a missile battery.

Should've happened. Shipping containers ftw.


20 Feb

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We have now activated the Unlock Requirements for Hardware such as the Medical Pouch if you missed out on obtaining them as part of Season 6 on Battlefield 2042,

These requirements are now visible within the Collections Screen.

Additionally, we are aware that one requirement - for the Medical Pouch is listing incorrect text.

Replenishing the Health of Squadmates will contribute towards this unlock.

This unlock text will be resolved in Update 6.4, which is scheduled to arrive on February 28th. Stay tuned later this week for our Update Notes...

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13 Feb

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The following VHX-D3 Balance Changes are now live across all platforms. This may take a while to propagate across all servers. We look forward to your continued feedback!