Battlefield 2042

Battlefield 2042 Dev Tracker




13 Jan

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That title is quite... something :)

In any case, we have passed the information through to the team and we are currently assessing the validity of the claims and may communicate further in the future, if necessary, on the investigation.

Naturally we take player privacy very seriously, and if you believe people are violating the Terms of Service, I would highly encourage you to report them to EA with the...

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12 Jan

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Happy New Year! 

It’s been great seeing you enjoying, sharing and participating in our Battlefield™ 2042 Holiday Protocol, especially with Pondhawk Supremacy!

On January 16th we’ll be rolling out a small Update aimed at resolving some immediate issues. We'll follow-up with more substantial changes towards the end of January.

//The Battlefield Team

Stay Informed

Follow us on ...

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10 Jan

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Welcome to the new year! Here's what to expect on the road to Season 7 :eyes:

➡️ Season 6 Extension

Get the best out of S6 with a QoL Update and Lunar New Year Rewards!

🛰️ Arkangel Directive

Battle for new rewards in Control as you Claim & Sync Satellites, and Earn Vehicles across 2 additional maps.

🌄 S7 is on the horizon

Fight on 2 maps this coming season and stay sharp for your first look at S7.

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04 Jan

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OP starting off the year as a king.

I'm extremely bias to anything Close Quarters, I had spent hundreds of hours running around in circles on those little maps. What an amazing pack that was, Ziba truly is one of my most favourite maps in the series.

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Hey @DarkXenome,

So long as everything is linked correctly, your progress will indeed carry over from the EA app to Steam. Standard smile If you just wanted to make 100% sure about your linked accounts, you can log in here with your EA account details, and it'll show you everything you have linked.

https://myaccount.ea.com/cp-ui/connectaccounts/index

EA_QueenBeeAHQ.png...

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24 Dec

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Penguins rise up!! This is your time!

Happy holidays everyone, take care and enjoy this moment with those closest to you. 🎄


21 Dec

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You just love to see it. 😎


13 Dec

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Today, we've released a server-side change that reduces the timer and total ticket allocation for Rapid Strike, this week's Holiday Protocol Mode on Battlefield 2042.

▪️ PC, PlayStation 5, and Xbox Series X players will start with 5200 tickets in this mode.
▪️ Xbox One and PlayStation 4 will start with 2800 tickets.
▪️ All matches will now last for a maximum of 45 minutes.

These changes are now live and may take some time to propagate across all servers.
Thank you for your continued feedback!
See you on Holiday Protocol!

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11 Dec

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Today we have made a slight alteration to the Replenish Rate of Missiles on Jet Aircraft on Battlefield 2042

Going forward they will now replenish at a rate of 1.8 seconds (changed from 1.4).

While overall we are happy with the changes to Jets, we are witnessing airstrike potential being faster than anticipated. This slight change will slow that down, while still allowing for them to be capable in the sky.

This change is now live and will take a moment to propagate across all live servers.

Src: ...

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07 Dec

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How'd you like them baubles?? 🎄🎅

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The clock strikes 7 here in Stockholm.

Gather around the fireplace ...or your favorite tank and check out this festive update from the Battlefield 2042 Team.

https://reddit.com/link/18d1dk6/video/j1xrqj2drw4c1/player

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05 Dec

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Hello!
We're aware of this and working to get it resolved :)


04 Dec


01 Dec

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Hello there,

Update 6.2 is scheduled to release in the coming week and here is an overview of everything that’s new as part of this update.

We’ve summarized the biggest changes for you here:

  • MCS-880, G428, VHX weapon balance changes.
  • Suppressors & Subsonic Ammo balance changes.
  • Air vehicle aiming improvements such as computed impact points, aligned crosshairs for all air vehicle cameras, and HUD aim indicators.

Thank you for continued feedback which helps us to make further changes and improvements for you.

Learn more here:

//The Battlefield Team

Protocol Esta...

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30 Nov

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Over the coming days, we'll be showcasing several Quality of Life Improvements taking place on Battlefield 2042 ahead of the full Update Notes for 6.2.

Stay tuned for further update threads, and keep it dialled in via BattlefieldComm...

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29 Nov

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Over the coming days, we'll be showcasing several Quality of Life Improvements taking place on Battlefield 2042 ahead of the full Update Notes for 6.2.

Stay tuned for further update threads, and keep it dialled in via ...

Read more External link →

28 Nov

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Truthfully?

Sure kills matter in Breakthrough, Conquest etc - it depletes tickets, it gets the win. Assists matter just as much, you're contributing towards people getting those kills, and therefore depleting tickets and getting that win.

Battlefield is all about contribution, team work. Kills may be a driving factor, it's a shooting game afterall. But it's not the end factor. The win is, and that's through team work.

So if you decide to solely go the recon route of spotting constantly, or spotting vehicles to allow for someone to take them out, or running around reviving.

It's contributing. That's Battlefield.

And welcome to it too.

PS: There's never a "Right way to it" - You do you, but play the objective, always.

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Originally posted by StormSwitch

Expected, the question is, why keep doing this of releasing op untested weapons lol

Think of it from a different angle.

Weapons are often introduced with a slight over-tune because this is a far better scenario from a balancing perspective than it is for something that is under-tuned.

It is not fair to play through progression tracks to then receive a weapon you're excited about and it's... ok. Weak, even. By that point, you will then have a far more distasteful opinion towards that weapon and you wouldn't be using it, right?

So, if you look at it from this angle. Weapons are often between 'Great!' and 'Overtuned/OP!' because not only will you have a better experience with it, it is far easier to bring something down from being too powerful than it is to bring something up when the opinion of a weapon can rarely change from 'it's... ok. Weak, even.'

Hope this might open the perspective a little :)

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https://preview.redd.it/xjfrpyfz263c1.jpg?width=1080&format=pjpg&auto=webp&s=faeb1f41bcb8799c26ba46c97e5cbe6e374c3e44

Over the coming days, we'll be showcasing several Quality of Life Improvements taking place on Battlefield 2042 ahead of the full Update Notes for 6.2.

Stay tuned for further update threads, and keep it dialled in via ...

Read more External link →