Eco

Eco Dev Tracker




Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can't remove your character from a server you joined. You can remove the server from the recent servers list if you don't want to see it anymore.

15 May

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
To get the form selection screen you need to press F while having the hammer selected and a block that can be placed that way in your carry slot. The carry slot will then indicate the letter "F" on the icon.

13 May

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Rebinding of all keys will be available when leaving Early Access, the problem with AZERTY layout are known to us.

12 May

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Controllers and other third party input devices can lead to weird behaviours in Eco, as the game is fully incompatible with any other input tools than mouse and keyboard but Steam generally tries to make different devices (typically controllers) work automatically in games that don't support them by making them recognized by the game and remapping things. Disconnecting is unfortunately the only way to avoid this for now.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, storage linkings are per player.

10 May

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, you can still find it in grassland, see here: https://ibb.co/mBj7RyY
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Goblin: apparently it's our problem and not a bug so the dev's dont seem able or willing to do anything about it. i convinced my friend to get it and he liked the game but he's not happy now.

anyway i thought it pretty weird to play a local game with a friend to teach him the game has to be authorized. meanwhile i have no issues connecting to modded servers at all.

Authorization in Eco is done by the server - for local games that is hosted on your own PC. If you can join multiplayer servers that just means that there is a local networking issue preventing backend servers to be reached that needs to be resolved, confirming that backend servers are working correctly for other servers. Connection ... Read more

09 May

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can create a local world in the New Game menu. (Last Tab, alternative "Host a World")

08 May

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
There is no current plans for that, but there is suggestions about it on our Feedback tracker: https://eco.canny.io/admin/feedback/feature-suggestions/p/fleshed-out-vehicle-teirs
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
They will be replaced with an upcoming more major talent rework.

06 May

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, edit \Steam\steamapps\common\Eco\Eco_Data\Server\Configs\Difficulty.eco and set:
"AllowDeepOceanBuilding": true,
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Send an e-mail to [email protected] with your Discord ID (if it's about Discord) or your playername / steam id / slg id (if it's about an actual official server).

05 May

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can increase the base influence of towns by changing

"SettlementFoundationBaseInfluence": [
45.0,
150.0,
400.0
],

in Settlements.eco. Increase the first number. If you use a big sized world, you may need to set "ScaleInfluenceBasedOnWorldSize" to false first and take into account that currently existing influences were already adjusted to a degree, e.g. you need even higher numbers.

01 May

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
There is no way I would know of, but the modding community might have a solution.
Alternatively it would be possible to mod the growth rate only for specific plants, if that would help already?

30 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Doing that requires a global federation to be setup, which is easy to do.

First, set EnableAdminUI in Civics.eco to true. In Settlements.eco find SettlementFoundationBaseInfluence and adjust the third number to be high enough to cover your world - that depends on the size of your world, for the maximum supported size of 2.56 km² a value of 1200 is sufficient.

Once you did that, spawn a federation foundation, place it at the location you would like it, target it and type /fe to force enable it. Open it, take out the checkbox at "Requires child settlements" and then put up a constitution as per usual and found the federation. You can then proceed to add any laws to the federation as per usual. I recommend doing that in some admin-only claim so those cannot be affected while at the same time players can still take on roles in the federation as per your setup. You may want to check the immigration policy of your federation to ensure that players placing their tent w... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Reuploaded for you - but the time the link is valid is limited: https://ibb.co/mBj7RyY

It's gonna be pinned in our Discord and likely be put on the Wiki during the updating period.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I personally find it pretty weird to want a discussion, but to then proceed to personally attack your discussion partner by saying their view might be skewed due to personal interests trying to invalidate what they say on a personal level, while it is at the same time obvious that you are missing the necessary information for a big picture view and base all statements on your personal experiences and interests - which is absolutely fine, but not representative for the game. If you wish to have a nice discussion with me, you should at least acknowledge that I naturally come with a professional overview, have respective data beyond experiences available to me and assume that I'm able to separate different feeds of feedback without personal game interests playing a role for the goals we have in mind for Eco as a team. If i wasn't able to do that as you insinuate, I couldn't do my job. My anecdote was solely supposed to illustrate how different players and their opinions are, especia... Read more

29 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Bravo: 1) Day 1-2 food shortages are common - this is mostly in smaller maps; but I have even played on servers where large maps were essentially stripped bare of "wild" food supplies. This is less of an issue where server admins have accelerated growth, however does tend to still exist for a 4-8 hour period if a server has high activity throughout Day 1.
The early game struggle for food is not unintended and one of the first challenges to overcome as a server community. We do however realize it is a problem some players would like to rather avoid and is currently too hard to configure easily being bound to the world size notably, hence a multiplier for the spawned food plants on world generation is going to b... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, it requires that due to technical reasons.