Eco

Eco Dev Tracker




14 May

Comment

When I look for a server to play privately on my non-marked account I look mostly for:

  • World size chosen according to the player count, e.g. neither too small nor too large
  • No typical "QoL" mods and at least High Collaboration (but again taking player count into account), as most of those mods tend to break the intended game balance horribly in ways that just arent fun to me and how I play
  • Global Currency, as I am team "Bartering is meh"

Premade government and restrictions is neutral to me, but I generally prefer playing on servers where admins are creative and have made custom concepts beyond base Eco and as such tend to play on one with some degree of premade government given its necessary for that. I don't mind restrictions if they make a clear game experience, and variety in game experiences is what I'm looking for.

I prefer, but that doesn't play major role:

  • Fair admins and clearly communicated rules
  • ...
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Comment

Originally posted by Catacman

That one mod/config some servers have that combine the final levels of mining are my jam. Both of the traits are really good, and make sense to combine

They are supposed to be combined - by two different players :D


09 May

Comment

Originally posted by blacksheepcosmo

When I get home I'll post a picture.

But the walls are 6 high with a 3 high roof. The floor is two wide outside so there's two blocks of mortar stone outside. And then the inside floor is hewn log. Is the issue the hewn log floor? The stone Mason walls rest on the stone floors.

Empty blocks reduce tier as well depending on their number, e.g. for empty windows and doors. If roofs are diagonal roofs, they need to be two thick, otherwise the diagonal air blocks count as tier 0.


08 May

Comment

Originally posted by Teagan_75

Problem is the stakes received from reading skill scrolls are outpost stakes and useless to those inside settlements. They should be generic like the papers

That is working as intended, as for settlements there are the settlement stakes. The purpose of outpost stakes is for people to be able to claim things specifically outside of settlements which is not otherwise possible with settlements - at the same time they are not intended to make the settlement system obsolete.


07 May

Comment

No, outpost claim stakes are purposefully not usable within settlements (hence called "outpost"). It potentially can be modded, but I can't help with that.


01 May

Comment

Originally posted by SLG-Dennis

This is an issue that appears only when the server has unrestricted claim papers, it'll be fixed with next Update this week.

The issue was resolved with Update 10.2.2, already broken towns will need to be refounded, though.

Comment

Originally posted by DNedry

Was just chatting with someone and figured I'd offer a place to play where we often help new people. I didn't link anything, just mentioned it's name.. This is such a ridiculous conversation I honestly don't know what to do with it. Never in my life have I seen a community manager butt in so often for such mundane reasons on the official reddit, and it's definitely targeted at me. I'm just trying to push this game because not enough people know about it.

Not sure what you are trying to accomplish here. I know you don't like me (it's totally mutual) but this is pretty petty for a community manager of a video game. If it was your intent to kill my morale for ECO, job well done. A+ community management.

It's not at all targeted at you - I simply asked you to follow Rule 4 in the future as I have seen that you have added server ads to random comments multiple times and there were reports for it. The rule isn't new, it's been here forever and if there is a rule users can expect it to be followed. There is no reason for drama, no further action was taken other than asking you to not randomly advertise for your server unsolicited in a help thread. Noone else is doing that either. In any case we're not debating moderative decisions. Please simply post your ads in the main thread and feel free to post them whenever a user asks or the topic is clearly about servers to begin with. Assuming the rule wasn't clear enough, I have adjusted it to better represent the already existing moderation policy.

Comment

Originally posted by DNedry

Seriously, we're not allowed to mention it in a comment when replying to someone? Just offering a place with helpful people. LOL

Yes, that is what R4 says when you uncollapse it (at least on new Reddit that is). I'm happy to make wording more clear if it was unclear? It can generally be considered as rude to just unsolicitedly make ads for one's own servers in a random comment, especially so when everything in a post hints at the user having their own server. Some of your other comments had been reported for that in the past as well. I've honestly not seen anyone else doing that either. And of course it's fine in posts where users specifically ask about servers.


30 Apr

Comment

Originally posted by DNedry

I don't think that is possible unless you have some kind of wild bug. Go the map, there are different areas for settlements and personal property. A town foundation has it's usual property (they start with 9 claims) but it also projects a range that shows the town borders (the range of it's laws etc).

To form a town, you put down the town foundation in a valid Room, then make sure you have the constitution how you want it. Then once you have 3 members joined, you can vote to ratify the constitution. Once succeeded in the vote, you can go back to the foundation to form the town.

All that being said, ECO is still a pretty buggy/glitchy game. If you can't see the foundation, just restart ECO and it usually fixes visual stuffs like that. Restarting the game fixes most bugs like that.

FURTHER if you are interested in playing in a pretty relaxed server with lots of helpful people who answer questions, check out my server Ecophoria. We are 7 days into a 40 day seas...

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They did have a wild bug :)

Also, could you please stop the unsolicited ads for your server - I've noticed them quite a few times. Server ads only belong into the megathread and otherwise may only be posted if a user has explicitly asked for recommendations, which as far as I can see was not the case here. Thank you!

Comment

Originally posted by SLG-Dennis

I have let my colleagues know that the website seemingly didn't update - I couldn't find a error in backend myself, it should have updated correctly. You can use this link to download the server in the meanwhile if you are not using SteamCMD (as we generally recommend): https://eco-releases-staging-eu.s3.eu-central-1.amazonaws.com/EcoServerPC_v0.10.2.2-beta-release-660.zip

If you need the linux server, replace the "PC" with "Linux" in the link.

And should be available on website now as well :)

Comment

I have let my colleagues know that the website seemingly didn't update - I couldn't find a error in backend myself, it should have updated correctly. You can use this link to download the server in the meanwhile if you are not using SteamCMD (as we generally recommend): https://eco-releases-staging-eu.s3.eu-central-1.amazonaws.com/EcoServerPC_v0.10.2.2-beta-release-660.zip

If you need the linux server, replace the "PC" with "Linux" in the link.

Comment

Not working as intended and on our list.


29 Apr

Comment

This is an issue that appears only when the server has unrestricted claim papers, it'll be fixed with next Update this week.


23 Apr

Comment

Should be fixed in next Update, a workaround can be found in the related issue: https://github.com/StrangeLoopGames/EcoIssues/issues/24772


22 Apr

Comment

If you have developer tier, you can export them right from SVN. Other than that they are also on the wiki. Please note that our common use license applies to any game assets, e.g. they can only be used for fan content.


19 Apr

Comment

Errors are related to outdated mods.


16 Apr

Comment

Originally posted by RapaciousVisage

Ohh 100% it's not what we intend, but unfortunately many of those servers utilizing global government are setting up a global currency also, and since there's so many buildings involved in getting a global government + global currency set up, the QA command worked best for us because it gave us the space we needed. Either way it's a giant pain in the ass.

I actually find it pretty easy, to get a global currency running you just need two more objects force enabled and that's it. The manual setup for the federation to just that degree on WT takes 5 minutes with the prerequisites set. That seems a very reasonable setup time for turning the whole game design intention upside down.

Comment

Originally posted by RapaciousVisage

Just did this on my new server over the weekend. To add to the comment above, for paragraph two, another option is utilizing thr /sets command. Flattens an area, creates the three tiers of government, and gives a Treasury for each.

That is specifically a QA command and will likely not be what administrators intend to have when trying to create a simple global government as seen on other servers.


14 Apr

Comment

In Civics.eco set EnableAdminUI = True. In Settlements.eco set the last value of SettlementFoundationBaseInfluence high enough to fill the whole planet. (Depends on world size, 1200 is enough for maximum supported size of 2.56 km²)

Then, place a federation foundation in the world. Target it and execute /fe to force enable it. Open it, remove the check at "Needs Child Settlements". Then you're good to go to just set it up as any other settlement and have a global federation.


26 Mar

Comment

That would usually be caused by the VC++ Redistributables not being installed, if this is on Windows OS.