Fault

Fault Dev Tracker




20 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
GENERAL
  • DirectX 12 is now enabled by default
GAME MECHANICS Menu Settings
  • On your first match played the game will auto detect your visual settings and adjust them automatically.
SFX
  • Lowered the occurrences of Voice Lines.
  • Adjusted the Death and Spawn SFX for Raptors and Alpha Raptor to help players tell the difference.
  • Adjusted Murdock LMB SFX.
  • Steel SFX redesign.
BUG FIXES Heroes
Crunch CRUNCH PUNCH (P)
  • Will now appropriately show stacks on the passive indicator.

Boris BLOOD LUST (P)
  • Will now work on all targets not only heroes.
  • ...
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10 Jun


08 Jun


05 Jun


04 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
CONTENT Item Art Rework
  • All Legendary, Starter, and Word Items now have updated artworks.

A example of some of the updated items.
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GAME MECHANICS Raptor Rework ‍
After receiving a lot of feedback about how Raptor feeling unrewarding to take compared to other objectives on the map, we are now introducing a new Raptor system that intends to give it an identity outside of the favor system. Raptor will now grant four buffs, with the buffs received depending on how many raptors the killing team has taken. These buffs are team wide and will stay with the player for the duration of the game, while still giving a reduced amount of teamwide favor. We have also added in an endgame raptor intended to help teams finish out prolonged games, called the Alpha Raptor. The Alpha Raptor will give the killing team access to a combat buff over a short period that will deal true damage overtime to enemies and shred both armor types, scaling the damag... Read more

16 May

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
GENERAL Optimization With this patch, we have taken another step towards optimizing Fault with a memory and map pass. As always, we will continue to take feedback regarding player experience and work to improve the feel for all players as needed.
Skins We have built the foundation for implementing skins with their own VFX and SFX.

GAME MECHANICS General Low Health Camera Effect
  • Reduced the low health camera effect so that it takes up less of the screen, based on player feedback.
Damage Taken Indicator
  • Changed the damage taken indicator around the players crosshair to only show when a turret or an enemy hero damages the player.
  • Duration of the indicator showing up reduced from 2 -> 1.5 seconds.
Menus
New History Tab
    ...
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27 Apr


22 Apr


20 Apr


16 Apr