The developer in question is u/AHGS_Fredrik_E. You can find the quotes in their post history, assuming they aren't deleted. Others, I found through threads, like this one.
I haven't deleted anything, it's all there to see.
That was me.
I went a little far with the trolling, but what I said is said.
I'm sorry if people took offence to it, I'm not going to engage with the community anymore, since as many people have pointed out; we have a community team that should handle that. I figured I'd have a little fun with the players, but I realize being a dev I'm in an unfair position.
Maybe this isn't going to mend anything with you, but atleast I feel I should own up to it and apologize. I'm sorry.
You worry about overbuffed items? Please for the love of Democracy Don't neef more until all primaries are buffed. This clearly isn't a super popular bance/patch
Unsafe mode is great, but when you have a BT and 3 chargers and hunters in your butt that you're trying to dodge, an explosion becomes way too likely
The way to stop things being auto picks was to make everything else way more appealing... plus the shield was nessecary due to the armour issue
There shouldn't be any more need for more nerfs with the primaries as far as I'm concerned.
So does that not tell you that the other primaries simply aren't good enough given that's what most people have said?
Energy shield gets his through by the small hunters constantly and the railgun is the only thing that let's you continue moving while being chased by multiple bile Titans and chargers that never run out of stamina.. recoiless etc. Simply are not viable because you can't reload, you will just get knocked over constantly unfortunately
We will see what happens, our first priority was bringing things in line. Then we can see if things needs to come up in general. People are still successful on helldive even with other weapons, it is just a lot easier with the mentioned items. I currently worry a little about the flamer and orbitals being overbuffed, but we will see.
Overall we're not so worried about stratagems being strong, it's just that the railgun and energy shield really didn't have a downside, so the other stratagems just pale in comparison. The railgun can still do mostly the same as before, but only on unsafe mode. And the shield will save you from one big hit and some small hits, but it won't start recovering immediately. So they should still be good, we just hope they stop being autopicks.
honestly why wasnt usage data used, nerfing had no business happening when more than half the guns are not used because they hit like a wet overcooked noodle outside of a 1 shotgun.
We can still get an average of kills per mission no matter how many uses them, people do still use the other weapons after all.
but you really touched off
because I said "Boo. Bad take"? Or because I dared to ask you what is viable against chargers?
I didn't start getting snippy with you until your asinine comment about "skill issue"
I didn't see your comment about what is viable against the chargers, but it wasn't only your comment that got me trolling I realize. However you started commenting on a lot of things, so you stuck out.
I do still stand by what I said, if you can't make it work where other people can, then that would be the definition of a skill issue.
To answer what is viable against chargers; the legs and butt are weak points, it won't be as fast, but you have options other than the railgun. It isn't supposed to be easy to deal with them, but the railgun might've given off that impression. Try things and see what works.
Wasn't the breaker was supposedly not overrepresented?
Settled in what sense sorry? There have been a ton of posts wanting weapons being brought up to the breaker/railgun status for the past month
I get you want the higher difficulties to be challenging, but they weren't trivial to begin with given you always end up with bile Titans and chargers being able to catch up to you constantly, and now the railgun is nerfed.. like damn that goes from fun to annoying fast when you get ganked by heavies non stop with the only mobile counter being nerfed lol
The Breaker wasn't overrepresented when looking at successful extractions at higher difficulty, but the average killcount per mission was a fair bit higher with the breaker compared to all the other weapons, which was mostly on the level. The primaries don't exactly have a huge footprint on the higher difficulties, it was mostly the railgun and energy shield that trivialized things.
Well, this is the general sentiment a lot of people seem to have at the moment. Sure i'm not speaking for the whole playerbase, but i feel like i'm not alone.
Also, i understand what you mean, like Helldivers 1, there's no real vertical progression, and this is fine. But in Helldivers 1, most guns felt satisfying to use, in one way or another. Sure, it was a mechanically simpler game, but still.
Helldivers, despite the unique gameplay, is still a shooter at its core. Shooting your weapon should feel cool and satisfying, once again. A good half of the weapons honestly don't feel like that right now, and i don't think you need player numbers to understand why, with most of them.
Also, understand that me and many others, we seem angry, but not because we hate the game, but because we love it and we are concerned about his future. And i sure don't see myself playing a game where every warbond will bring more weapons that feel alright to use in the best case.
...
Don't worry, there are a lot of very vocal people with strong opinions, that's a good thing because that means people actually care.
We are looking into what we can do to make the weapons feel better besides just changing stats. Animation, sound and vfx etc. are levers we can use that doesn't affect balance, but that is harder to swing with a schedule full of other things.
Tweaking the numbers to get the guns into line was the priority here, but we'll keep an eye on the community, we just want the game to mature a bit before we start turning the big knobs.