Helldivers 2

Helldivers 2 Dev Tracker




12 Feb

Comment

Originally posted by TheGunslingerRechena

Thank you for this, for your hard work trying to solve and for this amazing game. FOR DEMOCRACY!

FOR FREEDOM! Thank you.

Comment

Originally posted by RussianSpyBot_1337

I got some insider info from a person who was in closed playtests and knows a person from dev team.

Apparently, Arrowhead wanted to have 3 OBTs (1 on PS5 and 2 on PC), but Sony declined since it costs resources to organize those and they didn't want to spend too much money on a "niche unpopular game".

Said person was working on backend and reported to his Team Lead multiple times that they REALLY need to have a proper load test (OBT), but was ignored since said TL himself didn't believe game had a chance to become popular and overload servers. In the end he go so frustrated by bad management he left the company.

I bet he feels quite vindicated right now)

Uuh, guys, I think we have a propaganda campaign going on here with this one. Automaton detected?!

Comment

Originally posted by ToXiC_Games

As a fan since the early days of HD1, I cannot put to words just how much I am enjoying HD2. You have quite literally made every aspect of the first game better. I cannot wait to see what comes next. I’ll also add, I know what it’s like working long hours trying to fix a computer issue, so send props to the team from a soldier overseas for their commitment!

High praise indeed, thank you. Glad you're enjoying both games!

Comment

Originally posted by WayneBrody

I played a couple rounds last night knowing full well I was probably not going to get anything for it. I just wanted to play some. Fingers crossed they get this sorted out soon.

Thank you for your contribution to the cause.


11 Feb

Post
Hey Everyone,

Thank you for your patience during the server maintenance. With it we deployed three “rapid-fixes” aimed at improving the situation with rewards often not being handed out properly, login-issues, and server capacity.

To speak in technical terms, our services as well as our partner services have a rate limiter that denies connections beyond a volume per minute to prevent the entire system from failing. We managed to increase the rate limit from 10,000/min to 20,000/min and the total capacity of concurrent players was increased from 250,000 total to 360,000 total. This was however still not enough as the player count jumped to 360k after 5 1⁄2 minutes.

As such, the issue with login remains. If for any reason you get the “Failed to connect to server”issue it means that the maximum number of login requests for that particular minute is exceeded and/or that the servers are full and will require someone to log out before allowing new players in. As me... Read more

10 Feb

Comment

Originally posted by matnetic

Is there any possibility of improving performance mode resolution and graphics quality on PS5? 1080p is quite rough to look at...

I'm not really qualified to answer if it is possible or not.
The performance mode is there to maximise framerate without too many compromises to visual quality, but something will have to suffer for it. We do have people working towards finding performance gains, so hopefully we'll be able to give you some good news in the not too distant future.


09 Feb

Comment

Originally posted by SnowyBox

Hijacking to deliver a high five directly to my target; Arrowhead always knocks it out of the park with their games and HD2 is no different.

I can forgive network issues at launch, everything else about HD2 brings me and my friends such immense joy, please convey my gratitude to any nearby coworkers.

Thank you very much, we are working as hard as we can to fix the issues as quickly as possible. Thank you for your patience and keep spreading managed democracy!

Comment

Originally posted by Puzzleheaded_Bed1337

Why the f**k are abilities and weapons in a battlepass? That should be locked behind a natural progression system, not a stupid battle pass. f**king hell.

The base warbond "Helldivers Mobilize" is the base progression of the game and every player has access to it from the start. Earn medals while playing and spend them here to unlock weapons and armor.
If you want access to weapons in the premium warbonds, you will need to spend Super Credits to gain access, after that you use medals as normal.
Super Credits can be bought, but you can also find them in missions, and you can also unlock some Super Credits in the base warbond to get you started.

Comment

Originally posted by Kyle_Lokharte

UE dev, nah, that’s a clear root motion issue

We don't actually use root motion for the helldiver, we wanted to avoid having animations drive movement because it tends to reduce responsiveness. We're very happy with how well the helldiver controls, but that means we run into these kinds of issues here and there.

Comment

Originally posted by hellothxsorry

There is also no root motion during transition from lying down to run (the character starts to move several frames ahead while being still on the ground). I would prevent moving at several first frames and increase animation speed a bit to not slow down mobility

https://i.redd.it/cb6uxhmljchc1.gif

Hello! Yes, these are known issues that will be adressed when I can steal myself some coder time. We have been very much focused on higher prioritized issues leading up to launch, so these kind of problems had to be downprioritized. There is nothing I'd like more than seeing these fixed too :)

Post
    ForeverAPeon on Steam Forums - Thread - Direct
Welcome Helldivers,

Here is the main Helldivers gameplay FAQ thread, answering the most popular community questions. We will try to update it regularly.

Note: If you need support, please visit the Steam discussion support section to read about updates on your issue first. If you cannot find an answer or update to your issue, please create a support ticket in our helpcentre.

The helpcentre is found here: https://arrowhead.zendesk.com/hc/en-us/requests/new


GENERAL
Can I turn off friendly fire?
Friendly Fire is an integral part of the Helldivers experience. The game was designed with Friendly Fire as a core part of the design. You will not be able to turn off Frien... Read more