Icarus

Icarus Dev Tracker




14 Jun

Post
    Shamm on Steam - Thread - Direct
This week we’re introducing the second-place finisher of our Discord Poll from two weeks ago - the CHAC ‘Sentinel' Pistol.

This new 4-round magazine pistol is quick to both fire and reload, making it great for a tight situation where you need a get-out-of-jail-free card.

We’re also introducing a new ammo type - the Jacketed Pistol Ammo. This can be bought from the Orbital Workshop in boxes of 25.

Jump in and have a read.



This Week: Workshop Pistol
This week brings the new Workshop Pistol - the loser of our Discord poll two weeks ago but still, an exciting new item for players to purchase and use in their missions.

The CHAC ‘Sentinel’ Pistol has a 4-shot magazine that reloads as a magazine (rather than per individual round) and uses standard pistol ammo.

Compared to the standard pistol, it has +25% d... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Jun

Post
    Shamm on Steam - Thread - Direct
This week we’re introducing the winner of our Discord Poll - the Automated Defense System: Pistol.

The new Turret packs a wallop, with a 400-round chamber, 120 degrees of horizontal rotation and a 50m max range.



This Week: Turret
The new ‘Automated Defense System: Pistol’ is a powerful new Turret system for you to deploy in defence of your base.

It sports a 50m max range, five rotation degrees per second, a two-second cool down between shots, 45 degrees of vertical rotation (pitch), and 120 degrees of horizontal rotation. It consumes 3000 power while in action and 1500 while sitting idle, so make sure to keep it supported by a robust power network.

For this powerful defense system, there is a large cost to match. You’ll need eight Titanium Plate, 12 Electronics, 12 Composites, 12 Aluminum Plate, one Pistol, 20 Steel Screw... Read more

31 May

Post
    Shamm on Steam - Thread - Direct
In our previous Free Laika update we added pet companions to the game, as well as new DLC with extra content for those wanted to support development. Some of this content wasn't ready in time, but we kept working on it and now it is ready for this update.

For more information, checkout the Laika Update below
https://store.steampowered.com/news/app/1149460/view/4191238396441414580

This week debuts two new four-legged friends - the Pug for the owners of the Animal Companions DLC and Laika herself ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 May

Post
    Shamm on Steam - Thread - Direct
Performance improvement is an activity we undertake constantly, but it is a bit like prospecting for gold in that it can be a lot of work with no outcome. This week, we have some specific performance improvements for late-game hitching.

We’re rolling out the late-game hitching fix we’ve been discussing for the last two weeks after some rigorous testing. Simply-put, this will reduce or eliminate the hitching when traversing the map in open worlds that you've been playing on for a while.
Why don't we do performance every week? People often say this in comments. In fact, we work on performance constantly at significant project expense. This work is very exploratory. In this case, our solution was extremely complex and risky. It involved redeveloping our custom voxel mesh generation to be multithreaded, combining several of the most complex areas of programming together. Results in performance optimizations don't come in a straight line, so w...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 May

Post
    Shamm on Steam - Thread - Direct
Welcome to Week 128.

After a couple of big weeks of Project Clinic updates, we’re returning to our normal cadence and making some changes to the carts we recently introduced in Laika - letting you ride them rather than just lead them as they operate.

We’ve also got some more information on the performance work we’re currently undertaking, particularly the mined stone deposit loading threads we discussed last week.

Finally, we’ve got news on what to expect next week - hint, you’re going to need a bigger dog bed.

Jump in and have a read.

Notable Improvements
  • Adding small dog drinking and eating animation duplicates for montages and adding unique audio for both sizes to differentiate between the small and big dogs
  • Updated modifier times on tooltips to show in minutes if over 120 seconds
  • Added APEX DM meshes, as well as many of their blueprints, for multiple buildable assets for all tie...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 May

Post
    Shamm on Steam - Thread - Direct
Welcome to week 127.

This week we’re completing our project clinic, with a bunch more improvements, tweaks and content additions.

For those unfamiliar with what a project clinic is, read our post from last week which goes into more detail.

We’re also introducing a performance improvement this week, focusing on late-game stutters and looking at the root cause of some of these instances.

Next week we hope to further improve late-game performance, and we’ll be ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 May

Post
Contains the following Fixes
  • Fixed bug where item in light slot would become activated any time player visibility changed
  • Fixed other Aluminium building piece recipes that require Aluminium Ingots
  • Adding appropriate audio for start loop and stop of coal - wood burner. Adding appropriate deploy audio
  • Fixing wood burner chimney smoke effects playing at the wrong location - based on smaller chimney
  • Fixed bug where wood torch and wood rag torch would disappear when looking in certain directions in first-person
  • Fixed Hypothermia Resistance modifier granted by Tusker crashing game when removed.
  • Added validation to D_ModifierStates to prevent recursive application of auras
  • Fixed bug where offset applied to light slot when mounted wasn't being cleared after dismounting
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 May

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Welcome to Week 126.

After an amazing Laika launch, we’re keeping up the momentum with a massive week of new content, quality-of-life improvements, Laika fixes, balances, and more. This is not a typical week, so strap up for a serious read of what has changed.
This week comes off the back of an excellent reception to our Free Laika update and we will continue to work on the new features over the next couple of weeks. You’ll find new content this week such as a dirt building tier, the new Arctic Moa, new building pieces, medicinal items and more.

We’ve also embarked on a project clinic that started last week, with this steering a lot of the changes you’re seeing, and future content that we’re planning. For more on what a project clinic is, read below, and then jump in and check out this weeks changes.


What is a Project Clinic?
A project clinic involves making our team experience the frustrations you do, and...
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28 Apr

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Rocket on Steam - Thread - Direct
Contains the following fixes and new features
  • RELOCATED: Tagged mission item so it will show in relevant crafting filter
  • Added active modifier list above mount's health bar when riding
  • Fixed bug where mounts/tames wouldn't attack targets if they failed to path
  • Fixed bug where Moa mount wouldn't attack after unlocking required talent and setting to Defensive/Aggressive
  • Fixed pets having mount talent growth, granting additional talents over
  • Adding Subclasses of Apply To Target so all medicines have their correct 'in-use' modifier
  • Adding viewable creature modifiers when viewing a mount or tames tooltip in world
  • Adding Initial Missions to Styx and Olympus Open worlds to build a mission device similar to Prometheus
Missing from this hotfix The following was supposed to be in this update but failed in test. They will be fixed in the next update.
    ...
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26 Apr

Comment

Originally posted by Delicious-Season5527

Appreciate the time and effort you put into responding to player inquiries. Our playteam wait for more content/missions to do and look forward to it

Agreed, this playthrough for me I have gotten into the missions much deeper and I'm hopefully we can do some more for each of the maps.

Comment

Posted this in another comment:

As for the "expansion to the expansion", the map has been completed and the story for the missions done. I believe the voice acting has also been recorded, and the missions are being implemented using this now. Then it will go for testing.

Comment

Originally posted by Delicious-Season5527

Hopefully it aint 6 months down the Line. Been a bit disappointing buy a DLC for full Price only to wait x years to get the remaining 50% of map

The current map has the same usable area as the olympus map, just squeezed into a slightly smaller area. instead, we left a lot of area in case we wanted to do more with the story.

As for the "expansion to the expansion", the map has been completed and the story for the missions done. I believe the voice acting has also been recorded, and the missions are being implemented using this now. Then it will go for testing.