League of Legends

League of Legends Dev Tracker




23 Apr

Comment

Originally posted by MakaroneSendwicis

So u mean to tell me i can play league of legends with my secure boot off ? ( this is great news for me because i've played League since end of 2014, im pretty connected to esports scene )

It says it passed all the checks...

u/edit and i checked TPM2.0 its on

Correct. Vanguard on League does not require Secure Boot. You will be able to play League with SB turned off.

Comment

Originally posted by QuailAggravating8028

How does Kobe look so young? He looks like he is in his late 20s not 37. Compare him to other members of the old guard like Riv and Phreak (Who is the same age!). Please drop your skincare routine Kobe.

LOL

I don't actually do any skincare at all (though I should), but I do stay indoors and play/watch video games A LOT

Comment

Originally posted by go4ino

What makes kled HP so finicky? Surprised it would be harder to deal with than viego / sylas

The whole mount/remount this is very fragile and prone to issues especially when interacting with other systems that touch hp

Comment

Originally posted by arter01

I remember reading a dev blog when sylas first came out that one of the core parts of scripting his ult was that the team didn’t want to add any extra work to have it interact properly with new ults that came out. The team mentioned that they had to change a lot of stuff in the engine to make sure this was the case. Has that changed? Or is this just another case of tech debt as the software gets bigger and bigger?

tldr: tech debt.

But Sylas and Viego aren't too bad tbh. Its definitely not hitting that lofty goal of "never have to think about it again" but Sylas almost always works if you just set up the spell properly. Viego often requires a bit more work to make sure all the nuances of a kit are functional but its not too bad all things considered.

Worse examples of tech debt are probably Kled's HP, Morde R, or Ornn P.

Comment

Originally posted by Cobalt1027

Gotta say, it's always really cool to see devs pop in here and explain things like this in detail. Thanks for the in-depth explanation, much appreciated <3

No problem! I enjoy being able to talk through thought processes and design decisions, so it's nice being able to pop in every now and then and answer questions.

Comment

Originally posted by Xerxes457

Was there an iteration of Stoneplate that worked similarly to lifeline passives, meaning if a tank went down to a certain threshold of HP, they get the big shield?

Not that we tested for S14. However, I did make Mantle of the Twelfth Hour in Wild Rift as a Lifeline tank item before I left WR to come back to work on League. Based on my experience making that item in WR, I believe HoT effects usually serve the tank space better than shields for Lifeline items for a number of reasons, not least of which is that it gives tanks more power in prolonged engagements (again, similar to Jak'sho vs Stoneplate where core tank patterns are best supported by long-term power rather than concentrated momentary power - the shield is much more temporary than the heal).

Comment

Originally posted by Happysappyclappy

Does this mean random unranked account won’t be in emerald?

yep, that's the plan. Definitely want to hear if y'all see any. It's not intended to be like that. Even if they're absolutely destroying all their normal games; we don't want it to be easier to run accounts up the ranks and sell them.

Comment

Originally posted by London_Tipton

So this means it will be easier to use point and clicks one people?

Yes. Not the range of casting them but the ease of clicking on them.

Comment

I removed Stoneplate for several reasons:

  1. Tanks only have space for one capstone item in a non-mythic system. Jak'sho has a much stronger theme and is much more in line with the tank fantasy (become more durable if you can survive for a while), so Jak'sho was chosen for this slot over Stoneplate.

  2. Stoneplate's active in its most recent form was anti-burst, which is at odds with the general structure of tank builds, particularly with the changes for S14. We wanted to make tanks more durable across the board (which we did, by ~7% slower time to die in champ combat for tanks) which removed some need for anti-burst tools - if you're just tankier at a baseline, this naturally makes anti-burst tools less relevant and therefore less deserving of a spot in the shop.

  3. Stoneplate's shape required it to be heavily teamfight bound (via the %resist scaling per enemy) in a way that was low-satisfaction and overly biased lategame tanks towards only...

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22 Apr

Comment

Originally posted by Saddest_Lesbian

If you go into the shop and filter by support she shows up too. Confused newbie me a lot

I think we should probably seriously investigate those shop filters


21 Apr


20 Apr

Comment

The intention is you don't have full control over your prismatic items. If you rolled a good one then you're probably more likely to have a good average placement. If you didn't, it doesn't mean you're doomed, a strong player will still be able to have high average placements even through suboptimal item offerings.

Comment

Originally posted by lifeinpaddyspub

Thanks so much for the response. I just wanted to make sure it wasn't something on my end. Probably a dumb question... where would I actually set the VPN to?

Chicago. League servers for NA are in Chicago.

Comment

Originally posted by bolxyzty

my ping went from 50ms to 180ms after the update and hasnt gone back, i just need the ip address to reroute the connection from my isp

Which ISP are you using and which country

Comment

Originally posted by lifeinpaddyspub

Hey I just wanna bump this - my friend with the same provider and same location said his ping is also like 15-20 higher.

Yes it is higher. The problem is you are in the middle between Chicago and Ashburn and routing appears to have changed. We will look at it next week and see if anything can be done to improve this. VPNs will override this routing if you can't wait.


19 Apr

Comment

Originally posted by MazrimReddit

I think Janna has an interesting win rate problem in that very bad/new and filled players will max e, making it look worse.

Many challenger players will still go for e max (often after 2 points in w) and dream maker, but it's less common than the "fun" w max build

You also are more likely to pivot to e max if you are losing, if you have died 2-3 times pre 6 it's pretty troll to continue making w

Yep that's also valid. Players shift behavior, which can't easily be cleaned up when just looking at performance from the outside.

If you're slamming as an ADC, you don't bother counter-building Soraka. If you're losing, you may as well buy Executioner's and then you may as well finish Mortal Reminder at some point.

Comment

Originally posted by SirApatosaurus

E max Janna is only at a 53% win rate, Phreak said in his 14.7 rundown he thinks that feels weak.

Spare a thought for her player base, giving her W a love tap without compensation would kill her.

There's a huge problem with using "x Max" public data win rates without nuance because they only count games where players have reached enough levels to actually reach rank 5 of the ability. I spot-checked this once for Seraphine and it was somewhere between 1% and 2% win rate inflation at Support, less so for Mid/Bot.

If you want a better public data resource for that, just look at what's ranked up at champion level 5. You're much less to have the above bias and it'll be closer to the truth (though it has its own biases). Using lolalytics as an example, about as many players go 3W -> 5E (level 10 required) as go 5E by 9. This means you're heavily inflating "E-max" win rate builds because being 1 level higher biases toward being on the winning team.

E max Janna is like 50.5 and W max Janna is closer 53. I believe Janna is a completely reasonable champion in the 51.5-52 range if she's not severely MMR skewed.

Comment

Originally posted by TipsyTorby

Oh shucks I wanted to try that new graves passive… was it that OP or was it really bad?

It was bugged, ultimately.

Comment

It's a legit question! To be honest we weren't sure how much we should lean into a full seasonal event with gameplay and narrative content together. Would it feel too disruptive to the SR experience? In the past we've focused on doing one or the other, usually not both together (things like the Bilgewater event, Odyssey etc being outliers). Given the response to this seasons gameplay changes, and the overall player interest in more immersive storytelling, you can expect us to continue to go bigger on cohesive seasonal experiences in the future.

Comment

Originally posted by NotCatchingBanAgain

The game works without it enabled. Any chance for a fix? I have used that for like the last 10 years at this point and would suck to not be able to use it.

I think it might be pirated software though so maybe that can cause issues?

The program had a similar issue in VALORANT and they were able to fix it, if you could comment with your issue, it may help them fix it with League. I’ll reach out as well.

https://www.actualtools.com/forum/read.php?FID=10&TID=5661