Old School Runescape

Old School Runescape Dev Tracker




08 May

Comment

Originally posted by iroryyyy

Did I miss something about the fossil island shortcut? It was proposed as.... "Fossil Island - Zip-line from the House on the Hill towards the small island where players can dive for Underwater activities. Requires 58 Agility." But I noticed its not in todays blogpost.

honestly I tried for quite a while to get this one to work, but we have issues animating players over map loading lines and I couldn't create anything I thought looked acceptable. Simple options would just be a fade to black and you magically appear on there but I that felt a bit too poor for my liking tbh.

Would like us to revisit this again in the future and maybe a better dev than I will come up with a creative idea to get around our tech constraints.

Comment

Originally posted by Lizzie_BTW

Gnomes have had their pickpocket failure rate reduced and now have an uncommon chance to provide Medium Clue Scrolls.

Is there a point in giving them a 1/20k clue drop?

no, that's why it's not 1/20k.

Comment

Originally posted by dark_cat

"Lumbridge elite diary now offers double wire when being thieved"

what does this mean

when you thieve at either the wire machine or in the goblin chests, you get double wire

Comment

Originally posted by andrew_calcs

You already can

can conf

Comment

Originally posted by unitedfan1878

Amazing update. Any chance for shortcuts to a few clue steps, that are annoying to get to?

The step on the cliff next to Pollnivneach, and the step on the little Island northeast of Mos Le’harmless

Yeah I think there's loads more we could add in the future.

Comment

Originally posted by RubyWeapon07

looks like you guys forgot to unequip the echo boots from 1 def accounts, im still seeing them all over lol

Thanks for raising, the team is investigating this issue.

Comment

Originally posted by fishboy0099

When will the soulreaper axe QoL changes be put into the live game? It feels like one of the few combat things people universally agree is a good change. It shouldn't have to wait for the huge batch of other controversial changes to be implemented.

All the combat stuff will be released at the same time

Comment

Originally posted by dieselboy93

also, snakeskin bandana is still missing in-game crafting guide

unplayable

Comment

Originally posted by KodakKid3

Is there a list of the new minimum/maximum quantities for lower level slayer master tasks? I’d like to update the wiki + a spreadsheet and see how it changes things

I've sent this over to the wiki team

Comment

Originally posted by ramfis7

Ironman crafting reblance should be a priority. There shouldnt be only 1 viable method to a skill.

How many people have unsubscribed their ironman after doing 70 crafting?

if you struggle to get 70 crafting on an ironman then that gamemode is gonna have you in for a world of hurt

Comment

Originally posted by Revlos7

Loving those zalcano changes, is the loot now better than pre-update if you opt for less xp? (99 mining here!) or is it roughly the same? Also, when is instancing coming? Don't like bots crashing full teams

Loot + xp is the same as before if you don't opt out of resources.
Hopefully crashing isn't as problematic with the forced down changes, group sizes should feel more flexible now.

Comment

Originally posted by Vagrant_Isaiah

The failure rate on Paladin and Heros for pick pocketing does not seem reduced, in fact the paladins seems to have been increased. Paladins had a 71% chance of success (before the update) with the most viable setup and these guys are slapping me around ardy

(First hard clue in 181 pickpockets)

Paladin
LOW:12 HIGH:150 to LOW: 35 HIGH: 160

Gnome
LOW:8 HIGH:120 to LOW: 33 HIGH: 140

Heros
LOW:6 HIGH:100 to LOW: 28 HIGH: 122

Comment

Heya, could you DM me your characters name, want to look into why this has happened.

Comment

Originally posted by ThatFinchLad

Just to confirm the MTA changes aren't going live today? I've been putting off B2P.

They should be live right now.

Comment

Originally posted by Qqslag

Volcanic Mine

  • Solo trips are now more viable!
    • Solo runs have reduced varients on vent destabilisation.
  • Added the Mining Outfit to the Volcanic Mine Reward Shop.
  • Removed both the Kudos requirement and the reward claim requirement.

Variants or variance? I would never make a spelling mitsake, so this is inexscewsable /u/JagexSarnie

soz

Comment

Originally posted by thgril

On similar lines, do you know how the agility ticket requirement for the mourning's end part II list is being handled?

Just been told that the quest should check for the new tickets.

Comment

Originally posted by [deleted]

[deleted]

3 Saves on Runite, sounds insane - maybe that's just me though.

Comment

Originally posted by Leagueofufc

When will these changes be implemented into the live game roughly? They all look amazing

In about, 10 minutes

Comment

Originally posted by bassturducken54

When you guys post here, is there a team of you chilling in a room on Reddit and twitter addressing comments? It’s cool to see multiple jmod replies in one thread, wondering if each question has a designated responder or something.

We do have an update call where we all can chat and monitor an update, I'm in one right now! Then there's normally at least one CM that will reply to things and then it's up to other members of the team if they want to interact etc :)

Comment

Originally posted by Jaguaism

  • Mining Gloves reworked to make them more desirable. Mining Gloves are guranteed to save a rock X amount of times dependant the tier of Gloves and tier of Rocks.

Small spelling error in the newspost u/JagexSarnie

That word always messes me up, thanks fam!