Old School Runescape

Old School Runescape Dev Tracker




14 May

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Hi all, I know this has been a longstanding request now that many of you are using the launcher and we've been doing more regular maintenance.

Whilst we do have the status page and socials, you rightly point out each time that they have their flaws and they're not the ideal solution.

I can't give you a date just yet, but I am happy to confirm that the team working behind the scenes on the Jagex launcher have confirmed they're working on getting this information made visible from the launcher itself.

Until then, please do keep checking the status page as we update that as soon as we're able to!


09 May

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Originally posted by BabylonDoug

Can this be added to the news post?

I'll see if I can, gotta love a chracter limit 🙃

EDIT: Added

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Originally posted by DRTwitch1

Is there a particular reason it was changed for Sandstone and Granite?

This method with the Gloves was giving XP rates higher than a lot of other methods which for something that is very low intensity goes against our goal of making the Mining Landscape better overall.

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Just gonna copy this over for anyone who didn't see it:

We’ve made some recent hotfixes from the latest Game Update:

  • Fixed an issue where Brimhaven Ticket dispensers XP rates were wrong
  • Removed the ability for the mining gloves to work on Sandstone & Granite
  • The Pirate Hook is now correctly adding to the Collection Log

https://twitter.com/OldSchoolRS/status/1788558979536195936

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yeah the tagging xp is off by a factor of 10 currently, will look to hotfix this today.


08 May

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Originally posted by biggersausage

Any chance we could get our 1000 slayer points refunded if you had previously purchased task storage?

we didn't change the unlock fee, only the actual storage fee.

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Originally posted by Doctor_Monty

do you like hot dogs sarnie? urgent time sensitive question here

Yes, but Sarnies > Hot Dogs

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Originally posted by LostSectorLoony

I'm guessing that you're correct, but it could also be read as referring to where the alchemy spell is being cast from. "Players will no longer be warned when casting Alchemy [...] from within this room."

Don't worry, this only applies to Mage training arena items. Your rune pouch is safe.

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Originally posted by The-Swahn

Love that you guys updated slayer task storage, but is there any chance of making it possible to swap tasks?

It'd be cool to swap my current task with my stored one.

would be nice qol to do in the future for sure

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Originally posted by pastwarrior

I got assigned earth warriors from Mazchna before this update, will that task be canceled or will it still be my task?

it will still be your task

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Originally posted by Aunon

This is an amazing update with some potentially far-reaching and long lasting effects

Agility xp/hr buffs, Falador hard only needs prospectors helm, Efaritay's Aid might be useful?!, Guthix Rest aren't cancer to make, useful shortcuts

How faster are the shortcuts

at least 1 entire tick

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Originally posted by iroryyyy

Did I miss something about the fossil island shortcut? It was proposed as.... "Fossil Island - Zip-line from the House on the Hill towards the small island where players can dive for Underwater activities. Requires 58 Agility." But I noticed its not in todays blogpost.

honestly I tried for quite a while to get this one to work, but we have issues animating players over map loading lines and I couldn't create anything I thought looked acceptable. Simple options would just be a fade to black and you magically appear on there but I that felt a bit too poor for my liking tbh.

Would like us to revisit this again in the future and maybe a better dev than I will come up with a creative idea to get around our tech constraints.

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Originally posted by Lizzie_BTW

Gnomes have had their pickpocket failure rate reduced and now have an uncommon chance to provide Medium Clue Scrolls.

Is there a point in giving them a 1/20k clue drop?

no, that's why it's not 1/20k.

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Originally posted by dark_cat

"Lumbridge elite diary now offers double wire when being thieved"

what does this mean

when you thieve at either the wire machine or in the goblin chests, you get double wire

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Originally posted by andrew_calcs

You already can

can conf

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Originally posted by unitedfan1878

Amazing update. Any chance for shortcuts to a few clue steps, that are annoying to get to?

The step on the cliff next to Pollnivneach, and the step on the little Island northeast of Mos Le’harmless

Yeah I think there's loads more we could add in the future.

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Originally posted by RubyWeapon07

looks like you guys forgot to unequip the echo boots from 1 def accounts, im still seeing them all over lol

Thanks for raising, the team is investigating this issue.

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Originally posted by fishboy0099

When will the soulreaper axe QoL changes be put into the live game? It feels like one of the few combat things people universally agree is a good change. It shouldn't have to wait for the huge batch of other controversial changes to be implemented.

All the combat stuff will be released at the same time

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Originally posted by dieselboy93

also, snakeskin bandana is still missing in-game crafting guide

unplayable

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Originally posted by KodakKid3

Is there a list of the new minimum/maximum quantities for lower level slayer master tasks? I’d like to update the wiki + a spreadsheet and see how it changes things

I've sent this over to the wiki team