Rainbow Six Siege

Rainbow Six Siege Dev Tracker




16 May

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In this new instalment of Designer’s Notes, we will tell you about imminent balancing changes. However, most importantly, we will offer you to have a glimpse at what we have in store for the future. Some of these changes will be tested on the Y4S2 Test Server, while others are still being tested, tweaked and finalized. We encourage you to download the Test Server client and let us know your feedback!

ATTACHMENTS AND TWEAKS
  • The Desert Eagle can now be equipped with a muzzle break or a suppressor.
  • Smoke’s FMG-9 has now the option to be equipped with a Vortex scope (Mozzie's scope).
  • Out of consistency, Finka's ability will now cleanse the resulting tinnitus, While affected by an explosion.

GLAZ

In order to use the OTS-03 scope at maximum efficiency,... Read more

15 May

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Nøkk has been a mystery for quite some time. There is very little that anyone outside Rainbow knows about her. For an accomplished undercover agent whose work remains mostly unrecorded, it is amazing that she has managed to hold onto who she is at her core.

Focused and driven, she uses her special operations training to infiltrate, gather intel and defeat her opponents. As a member of the Jægerkorpset, she strikes fear into the hearts of anyone who goes up against her.

On top of that, she harnesses a spirit of loyalty and leads by example to elevate the people she works with. Unlike the general population, her fellow Operators know who she is and welcome her into the fold. The potential scandal her family might face is of little importance to them; she’s one of the best in her field, and they wouldn’t betray her even if it came ... Read more

08 May

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Reverse Friendly Fire (RFF) is coming to the live servers tomorrow. When a player abuses the friendly fire mechanic to grief their teammates, this system is activated. We believe that this first version will be a positive step forward in our fight against team killing while maintaining the same intensity and high stakes gameplay that is core to the Rainbow Six Siege experience.

The Y4S1 release of RFF is not our final version of the system. Future iterations and improvements will continue based off data and player feedback.

Community feedback so far has been invaluable and allowed us to make early iterations to the system. For example, RFF can now activate based on total friendly damage. In these cases, there is no validation screen for the offending player’s teammates. We are also striving to make it clearer how operators and gadget... Read more

25 Apr

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As a part of our ongoing efforts to identify and tackle game issues as fast and efficiently as possible, we introduced R6Fix[r6fix.ubi.com] last year. Since then, we have received over 7,000 bug reports.

Today, we are excited to introduce our brand new Bug Hunter Program, an initiative that has been designed to reward all those dedicated players that help us to improve the game’s health with every new update.

HOW IT WORKS It’s simple, all you have to do is report any issue you might encounter on the Test Server through R6Fix[r6fix.ubi.com]... Read more

18 Apr

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We have compiled the many variables involved in weapon FOV and input sensitivity on PC in order to ensure everyone understands how to get their perfect sensitivity.

Weapon Field of View (FOV) is modified differently depending on which weapon and optic you have equipped. When aiming down sights, each optic type changes your FOV based on a specific modifier.


Read the full article on the official website.[rainbow6.ubisoft.com]

11 Apr

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Halfway through each Season, the “Designer’s Notes” shares information about the work of our balancing team. We are using data gathered since Wind Bastion balancing changes and the introduction of new Australian operators.

We use player feedback to help show us where to begin looking, and data to drive balancing changes. Combining both of these aspects helps us to decide if adjustments are needed. Sharing this data should give everyone as much context as possible to explain our changes and explain the reasoning behind them.

ATTACKERS

DEFENDERS

UPC... Read more

02 Apr

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Patch Y4S1.2 will be deployed to PC on April 4th. Our focus for 1.2 is to target any lingering bugs or issues.

BUG FIXES
GAMEPLAY

Fixed – Players receive a Synchronizing Data error when completing a Situation.

Fixed – In–game menus flicker after alt–tabbing or using alt+enter to switch from Windowed Mode to Full Screen mode.

Fixed – RX Vega users are experiencing artifacting on operators since Y3S4.2.4 maintenance.

Fixed – Some players experiencing FPS drops after the Y4S1 update.

Fixed – Launcher projectile trajectory is off when viewing launchers from a 3rd person POV.

Fixed – Drone jumping SFX can be heard from an idling drone.

Fixed – After entering a game with a join in progress, the spectated player is replicated with no weapon in hand.

Fixed – Ope... Read more

01 Apr

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Spring is in the air with its fresh breeze of renewal and whimsy. Everything is shiny and young again!

The season brings along its magical twist to the Rainbowverse and sends everyone, young and old, back to a colorful world of toys.

WELCOME TO OUR LATEST IN-GAME EVENT: RAINBOW IS MAGIC! https://www.youtube.com/watch?v=cyzqxRHLPpk
A WHIMSICAL PLAYLIST From April 1st to 8th, you’ll be given the... Read more

19 Mar

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The goal of this system is to contain the impact of players abusing the friendly fire mechanic, while maintaining a degree of flexibility for accidents. We will collect data and feedback from both ranked and casual playlists on the Test Server, and iterate before releasing it live.

IMPACT ON OFFENDING PLAYERS
With Reverse Friendly Fire, when a player shoots an ally or the hostage, a warning message will appear on the offending player’s screen. The same will occur if a player uses their unique operator gadget to hurt a teammate (i.e. Maestro's Evil Eye or Twitch's drone).



After a player’s first validated team kill, all further damage inflicted upon teammates or the hostage is reflecte... Read more

18 Mar

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Our 1.1 patches are primarily geared towards fixing any last minute issues that were reported on the Test Server, with larger updates coming as X.2 and X.4 patches.

GAMEPLAY
  • Fixed - When Operators are prone on their back, the weapon switch animation is faster than intended.
  • Fixed - All operators have animation issue transition who make them slide when they sprint just after prone position.

LEVEL DESIGN OREGON
  • Fixed - Operators break collision when vaulting into the broken shelf in Laundry room.

OUTBACK
  • Fixed - Problematic run out/spawn kills via the catwalk in the Motel Parking Lot.
  • Fixed - Players can rappel through a blocked window on Outback.

OPERATORS MOZZIE... Read more

06 Mar

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We’ve made a number of changes and updates over the course of the Burnt Horizon Season Test Server. Below you will find a list of changes and updates.

To help optimize player experience for future updates, we are also in the process of restructuring how our game data is stored – this will help consolidate and reduce the overall game size. This means that the Burnt Horizon Patch will be larger than normal. Patch sizes for each platform will be provided prior to maintenance.

GAMEPLAY LEAN SPAM CAMERA PLACEMENT
  • Previous camera placement at a full lean allowed players to fire without being completely exposed. As part of our fix to counteract lean spamming, we are shifting the camera to the center of the head instead of the far side of the head, even when at a “full lean”.
... Read more

19 Feb

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Rainbow Six goes to the land Down Under for Operation Burnt Horizon. Protection specialists with the SASR Mobility Platoon, Gridlock and Mozzie are assigned protection detail for a high-value convoy across sunburnt country. An unscheduled pit stop at a lonely petrol station turns into a standoff when their convoy is unexpectedly pinned down. Discover the new Outback service station map, where the red desert brings plenty of heat. Find more details in the full Patch Notes below, as well as many gameplay fixes implemented this Season.

2 NEW OPERATORS



GRIDLOCK

The Australian Special Air Service Regiment (SASR) Mobility Platoon recognized Gridlock’s leadership qualities and m... Read more

14 Feb

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Gridlock and Mozzie are mates from way back. From the first time they met at a robot destruct-o-rama in their teens to a few years later when Mozzie convinced Grid to join the Defence Force, they stayed in constant but distant contact. It wasn’t until they were called in to help fight one of the century’s largest bushfires that they really clicked. They’ve been deployed together ever since.

A farm girl from Central Queensland, Tori “Gridlock” Tallyo Fairous learned from an early age that the best way through any hardship is with the help of family. Years spent running the family cattle farm honed her natural leadership skills, but her preferred method for dealing with problems is to get stuck into them herself and to ignore the inevitable paperwork that piles up afterward. Suffice to say, taking on a more formal role as an officer in the... Read more
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We have a few changes that will have an impact on gameplay. We are currently in the process of making tweaks and adjustments to some of the high impact Operators, while we continue reworks for Operators like Lion in the background.

These changes will come with the Y4S1 patch, and will be available on the Y4S1 Test Server. Please note that not all changes are final, and we will monitor feedback during the Test Server.

ASH
Removed ACOG from R4-C
Ash is very popular, and very strong. Within the balancing team, we are challenging whether or not all Attackers have ACOGs by default, and feel as if Ash is a great place to learn what impact the removal of Attacking ACOGs will have. Also, her R4-C is currently picked 99% of the time, and this should help balance her weapon pick rate a bit more.

MAVERICK
... Read more

11 Feb

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Welcome to the Outback! Set in Australia’s Red Heart, this map is an homage to all the dusty service stations and motels that populate the forgotten highways of the continent, places filled with hardworking locals and specialty menu items you’ll find nowhere else.

Unfortunately for this particular pit stop, a passing nuclear convoy came crashing to a halt while under attack, forcing locals and patrons to flee and causing Rainbow to be called in. As to what inspired the team when designing the game’s 21st map, Assistant Level Design Director Jacques Wong says they referred to two fan favourites – Oregon and Clubhouse.

“We divided the map into three distinct sections – the Garage, the Motel, and the Restaurant – and put a lot of effort into making sure each section is recognisable, even from far away,” Wong explained. “There are s... Read more

08 Feb

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With the launch of Y4S1, we will be activating the Match Making and Rating (MMR) Roll Back feature. When a cheater is banned, this feature will roll back MMR gains and losses for all players from matches that the banned cheater participated in for that Season. The system will not grant you MMR beyond your max MMR for the current Season.

The goal of the MMR Roll Back feature is to help reduce the long-term impact of cheaters on your seasonal rankings, and it will be an additional tool in our arsenal as we continue to move forward towards establishing greater countermeasures against cheaters.

In preparation before going live, the MMR Roll Back system has been silently running in the background over the course of the last Season as we collected data to identify potential issues, account for outliers, and properly investigate edge c... Read more
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Year Four Season One is all set to go, featuring two new operators from the SASR. One’s a stoic Attacker who’s just there to get the job done, and the other is a quick-witted Defender who’s in it for the guts and glory. Two old mates from way back, they’ve signed up with Rainbow to bring a little Aussie know-how to the other side of the world. This includes a new device that’ll keep roaming Defenders on their toes, and one that’ll leave Attackers at a bit of a loss.

That doesn’t mean they’ve left the sunburnt country completely behind them, though – there’s a slice of the red desert coming with them. A high-stakes chase has ended in a standoff at a service station halfway between here and nowhere, resulting in a map that’s packed with twists, turns, and Australiana. Try not to get distracted in the gift shop or dream of sampling the nati... Read more

28 Jan

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The Y3S4.2 Patch will deploy on February 5th for PC, and February 6th for consoles.

BALANCING A detailed breakdown, as well as the rationale as to why we are making these changes, can be found in the Designer’s Notes[rainbow6.com].

CAVEIRA
Luison
  • Damage decreased to 65 (from 99).
  • Adjustments to damage falloff to align with other pistols for consistency.
  • Reduced magazine size to 12 (from 15).
  • Increased recoil to make chaining shots at long-range more challenging.
  • Increased hipfire spread to reduce the viability of spamming non-ADS shots.

CLASH... Read more

25 Jan

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Sharpen your reflexes, ignite your competitive spirit, and get ready for the Road to S.I. event.

INTRODUCING: THE ROAD TO S.I. PLAYLIST Starting on January 25th and running until February 18th, play like the pros on the Road to S.I. Playlist. This playlist will be accessible on the main menu through the Discovery Playlist, and includes features like our Esport Map Pool and Pick and Ban[rainbow6.ubisoft.com]. Full playlist details can be found at the end of this article.

EVENT SCHEDULE
The playlist will be available every weekend up to the Six Invitational finals. The schedule is as follows:
  • ...
Read more