SCUM

SCUM Dev Tracker




Post
    Beda on Steam - Thread - Direct
Hello everyone, happy Monday! Let's break this heat wave with some cool Dev update.
But first of all we want to thank you all for answering the call for the feedback on the BB elements you want to see. You gave us 1000+ comments and we are going through all of them setting a list and seeing what is possible for us and what are the most popular requests. So thank you all. If you have not already, leave your feedback there is still time:

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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Jun

Post
    Beda on Steam - Thread - Direct
Hey everyone, hope you are all good! We have a question for you all so please have a look!


Not the first time we ask and it won't be the last. The topic of this one is Base building. A lot of you have been requesting additional elements, especially since the last changes that had to be made. Now do keep in mind we will not be bringing back or putting in anything that makes the bases unraidable, that is not the point. But anything else, from new walls, decorations to something else like trap doors feel free to suggest. Submit your suggestions in the comments below!



Cheers all and till next time!
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Jun

Post
    Beda on Steam - Thread - Direct
Hey everyone, happy Monday! As is tradition here comes yet another Dev update!
A bit different from the usual format as it was for us last week. And there is a good reason for that! So here is what's new with us. Starting last week we have started upgrading and switching to better infrastructure. It is a bigger undertaking and of course some issues arose, but it was something we expected and are working on them. This took most of our resources for the last week hence no regular dev update. But this is good news. As this means a step forward in our workflow, quality control and much more. It also has potential to resolve some of the issues but more on that later, when we test it properly and we are sure of it. Still wanted to keep you all informed.

Other than that here is what the rest of the team has been up to!



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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 Jun

Post
    Fratman on Steam - Thread - Direct
Hey everyone! Here's a brand new dev update to help you get through the Monday and to bring you up to speed on what the team is working on!



  • Working on loot cooldown system.
  • Working on a fix for runtime virtual textures.
  • Working on a fix for the encounters, sentries and dropship.
  • Working on an optimized NPC shooting system.
  • Code reviews.
  • Commit system migration.
  • Working on the movement rework.
  • Working on quest UI.
  • Working on telemetry.
  • Overall bugfixing.


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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 May

Post
    Beda on Steam - Thread - Direct
Hello everyone, happy Monday! Let's get down to the Dev update, and see what the team has been up to!



  • Working on loot cooldown system.
  • Working on priority rendering issues.
  • Code reviews.
  • Commit system migration.
  • Working on the movement rework.
  • Working on dropship functionality.
  • Bugfixing.
  • Working on armed NPCs precision.
  • Improving anti-cheat detection.
  • Working on quest system.


  • Working on distant LODs. (Yes all of them are on it)
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 May

Post
    Beda on Steam - Thread - Direct
Hey hey all! Might as well call us MJ of hotfixes because we got 6 of em at this point. Check it out!



  • Fixed the issue where magazine would be destroyed during reload animation causing a game crash.
  • Fixed the issue where fortifications would sometimes cause a crash.
  • Fixed the issue where #VisualizeVehicleTrajectory command could cause a crash.
  • Fixed the issue where database would show errors regarding chest acquisition.
  • Fixed the issue where throwing grenades in events could cause a client crash.
  • Potential fix for the super loud nocturnal wildlife SFX.
  • Fixed the issue where abandoned bunker armory lockers would not properly reset loo...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 May

Post
    Beda on Steam - Thread - Direct
Hello everyone, happy Monday! Hope you had a nice weekend, as we go back to our regular Dev update. Check out what the team has been up to this past week, and what to look forward to in the future!



  • Resolving loot cooldown issues.
  • Optimizing rendering.
  • Code review.
  • Bugfixing.
  • Working on armed NPCs combat capabilities.
  • Working on dropship system.
  • Adjusting NPC precision.
  • Working on questing system.
  • Implementing quest UI.
  • Working on movement rework.


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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 May

Post
    Beda on Steam - Thread - Direct
Hey everyone, hope you are all good. You already know what time it is. Dev update time. Check out what the crew has been up to, apart from the hotfixes that we already been rolling out like a factory.



  • Bugfixing.
  • Optimizing rendering.
  • Working on movement rework.
  • More bugfixing.
  • Working on armed NPCs combat capabilites.
  • Even more bugfixing.
  • Working on questing system.
  • Implementing quest UI.
  • You would not believe it, but even more bugfixing.


  • Working on la...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 May

Post
    Beda on Steam - Thread - Direct
5th day of the week for a 5th hotfix, it's like poetry, it rhymes. New Hotfix is live!



  • Fixed the issue where SDASS ADS would glitch out in some cases.
  • Fixed the issue where floor blueprints would turn red after adjacent blueprint was finished.
  • Fixed a chest duplication bug.
  • Fixed the issue where improvised workbench icon would not show in crafting menu.


  • Small vehicle storage racks will take less physical collision damage while mounted on bikes and bicycles.
  • Improved Police station HTZ puppet respawning.
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 May

Post
    Beda on Steam - Thread - Direct
Hey everyone, got a couple of goodies for you. We gathered a couple of fixes for yet another hotfix! Check it out!



  • Fixed the issue where heavy chests disappeared when taken in hands from vehicles.
  • Fixed the issue where moving a chest in a vehicle while on BB foundation, would destroy the foundation.
  • Fixed the issue where you could not place a foundation next to an upgraded wall.
  • Fixed the issue where compound bow aim would not zoom when fully drawn.
  • Fixed the issue where chests placed inside flag areas would sometimes give server errors.
  • Fixed the issue where server would crash on shutdown.
  • Fixed the issue where players could not dr...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.