Beda

Beda



13 May

Post
    Beda on Steam - Thread - Direct
Hey everyone, hope you are all good. You already know what time it is. Dev update time. Check out what the crew has been up to, apart from the hotfixes that we already been rolling out like a factory.



  • Bugfixing.
  • Optimizing rendering.
  • Working on movement rework.
  • More bugfixing.
  • Working on armed NPCs combat capabilites.
  • Even more bugfixing.
  • Working on questing system.
  • Implementing quest UI.
  • You would not believe it, but even more bugfixing.


  • W...
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10 May

Post
    Beda on Steam - Thread - Direct
5th day of the week for a 5th hotfix, it's like poetry, it rhymes. New Hotfix is live!



  • Fixed the issue where SDASS ADS would glitch out in some cases.
  • Fixed the issue where floor blueprints would turn red after adjacent blueprint was finished.
  • Fixed a chest duplication bug.
  • Fixed the issue where improvised workbench icon would not show in crafting menu.


  • Small vehicle storage racks will take less physical collision damage while mounted on bikes and bicycles.
  • Improved Police station HTZ puppet respawning...
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08 May

Post
    Beda on Steam - Thread - Direct
Hey everyone, got a couple of goodies for you. We gathered a couple of fixes for yet another hotfix! Check it out!



  • Fixed the issue where heavy chests disappeared when taken in hands from vehicles.
  • Fixed the issue where moving a chest in a vehicle while on BB foundation, would destroy the foundation.
  • Fixed the issue where you could not place a foundation next to an upgraded wall.
  • Fixed the issue where compound bow aim would not zoom when fully drawn.
  • Fixed the issue where chests placed inside flag areas would sometimes give server errors.
  • Fixed the issue where server would crash on shutdown.
  • Fixed the issue where players coul...
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06 May

Post
    Beda on Steam - Thread - Direct
Hey everyone, hope you are all good on this fine Monday! Let's start the week right with another Dev update. Other than the update and the hotfixes, let us check out what else the crew has been up to!
No community address this week but it does not mean we are not here. Right now we are collecting all of your feedback from the last batch of hotfixes and moving on strong. We do appreciate the increased support from you all, and do not worry we will continue on our promise with more communication methods with you all. You will see and hear from us more through out May.




  • Working on spawn timer system.
  • Bugfixing.
  • Working on DevKit tools.
  • More bugfixing.
  • ...
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03 May

Post
    Beda on Steam - Thread - Direct
Hey folks, end of the week does not mean an early weekend for us. So here is yet another hotfix with the most critical issues, check it out!



  • Fixed the issue where rafts not in water would be falsely flagged as flying.
  • Fixed the issue where equipping items directly from small vehicle storage would make them dissapear.
  • Fixed the issue where vehicles would fall under raid protection when inside flag area.
  • Fixed the issue where chests would not be raid protected if built before the flag was placed.
  • Fixed the issue where chests would increase active BB elements on restart.
  • Fixed the issue where chests placed on foundation could sometimes cause a ...
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29 Apr

Post
    Beda on Steam - Thread - Direct
Hey everyone, we are releasing a small emergency hotfix regarding fatal errors and crashes, so update your game all! Also all players affected with the false ban have been unbanned.

  • Fixed the issue where selling vehicle expansions while attached to vehicles would cause a server crash.
  • Fixed the issue where repairing vehicle parts through vicinity icon would cause a client crash.
  • Fixed the issues where bicycles could be logged incorrectly in the flying vehicle log.

Note: Selling inventory attachments will only be possible from service lift for now.
Post
    Beda on Steam - Thread - Direct
Hey everyone, Happy Monday!! Time for the best kind of community address, in the form of the patch. Some much-needed fixes and return of some of your favorite vehicles, with much more. Check it out!
But before we start, unfortunately, we could not deliver the much-needed update without doing a partial wipe. So there will be a partial wipe for this update as mentioned last week.





Let's start with the one most of you want to hear about. We did some heavy tweaking around the horde behavior, specifically in High Threat Zones. This includes tweaking spawners, refresh rate, and a lot of bug fixing around edge cases. Not everything is solved but we did a big pass on it and we are positive in our testing. But as always you all ca... Read more

22 Apr

Post
    Beda on Steam - Thread - Direct
Hey everyone, Dev update again! Before you shoot, read on as more info is posted as well. Check it out!



  • Working on item spawning cooldown system.
  • Bugfixing.
  • Code review.
  • Working on movement rework.
  • Working on dropship system.
  • Working on new NPC health system.
  • Working on new anti-cheat methods.
  • Implementing Quest system.


  • Reworking settlements.
  • Reworking some building layouts.
  • Optimizations.
  • Bugfixing.
... Read more

15 Apr

Post
    Beda on Steam - Thread - Direct
Hey everyone, hope you had a great weekend. Let's start Monday on a positive note with another developer update and something new, the community address!



  • Working on global raid protection system.
  • Code review.
  • Bugfixing.
  • Working on new NPCs.
  • Working on dropship functionality.
  • Prisoner movement refactor.
  • Working on quest log.


  • Adjusting encounter spawns.
  • Re-working POI layout.
  • Bugfixing.

... Read more

08 Apr

Post
    Beda on Steam - Thread - Direct
What better way to kick off another week than with a fresh new dev update! While some of these will look familiar to those that'd read the previous update, there are some exciting new tidbits the team here's been cooking up!



  • Additional work on the raid protection system.
  • Working on movement rework.
  • Working on NPC functionalities.
  • Working on quest system.
  • Bugfixing and polishing .


  • Reworking settlements.
  • Window rework.
  • Optimizations.
  • Bugfixing.

... Read more

25 Mar

Post
    Beda on Steam - Thread - Direct
Hey hey everyone. Yet another start of the week and with a proper Dev update this time as well! Check out what the crew has been up to!



  • Optimizations.
  • Working on movement rework.
  • Working on NPC AI behavior.
  • Bugfixing.
  • Adjusting weapons for NPCs.
  • Working on dropship movement and deployment system.
  • Code review.
  • Resolving issues on the dirtbike.
  • Tweaking raft parameters.
  • Working on quest system.


  • Reworking some POIs.
  • ...
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20 Mar

Post
    Beda on Steam - Thread - Direct


Hello everyone, some big news for you all!
We are excited to announce that our support system has been upgraded! With the new page you will find all the information needed when you find yourself in a bit of trouble. From FAQ, troubleshooting common issues and expanded direct support.

For those of you with active tickets on the old system you will need to create a new ticket on the new page, as the old one will no longer provide responses.

You can find the new support page here:
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Post
    Beda on Steam - Thread - Direct
Hello everyone, hotfix is here and it could not come soon enough. Check it out!



  • Fixed the issue where chests or other large containers would not load its contents if there were a lot of items inside.
  • Fixed the issue with wrong backpack grips.
  • Fixed the issue that broke motorbikes.
  • Fixed the issue where workbenches disappeared when used.
  • Fixed the issue where puppets would spawn on player location when all potential spawn points are invalid.
  • Fixed multiple level design issues.
  • Fixed the issue where Raymond Boots would clip through.
  • Fixed the issue that could cause a server crash on login.

... Read more

15 Mar

Post
    Beda on Steam - Thread - Direct
Hello all, hope you did not think we will leave you on the weekend without a hotfix? Of course not, so let's get to it!



  • Fixed the issue where interacting with BB elements while they are being upgraded could cause a crash.
  • Fixed the login server crash issue.
  • Fixed the issue where Laika window wipers would glow in the dark.
  • Fixed the issue where some localizations got messed up.
  • Fixed the issue where you could not sell some items when you should.
  • Fixed the issue where cargo drop doors would not replicate properly (would stay closed visually).
  • Fixed the issue where the fishing rod would not extend properly.
  • Fix...
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14 Mar

Post
    Beda on Steam - Thread - Direct
Hey hey everyone! Surprise! You might be wondering how come there is a lack of regular updates? Well a big majority of the team is working on all the goodies needed for 1.0. But we still rounded up a couple of guys to make another regular update for you. Some new things, some new settings and a lot of bugfixes. Check it out!




A long requested feature is finally here. It is now possible to set up raid protection your server. And with multiple options as well!

Raid protection: Settings located under [Features]

scum.RaidProtectionType=0
3 options:
  • 0 None (No raid protection will be active)
  • 1 Offline (Raid protection will be active after all members of the squad are of...
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11 Mar

Post
    Beda on Steam - Thread - Direct
Hello all, happy Monday! Yeap, you already know it is time for another Dev update! A lot of work is being done, some if it still from last week which will show that it takes time to build up features. In any case check it out!



  • Memory optimizations.
  • Working on movement rework.
  • Working on NPC vehicle combat.
  • Bugfixing.
  • Adjusting weapons for NPCs.
  • Working on squad probation system.
  • Working on quest system.


  • Reworking some POIs.
  • Optimizations.
  • ...
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04 Mar

Post
    Beda on Steam - Thread - Direct
Hey everyone! Hope you are all good! With another start of the week, of course, comes another Dev update! A lot of things to get excited about, so check out what the team has been up to!



  • Optimizations.
  • Working on movement rework.
  • Working on NPC vehicle navigation.
  • Bugfixing.
  • Adjusting weapons for NPCs.
  • Working on raid protection system.
  • Working on quest system.


  • Reworking some POIs.
  • Optimizations.
  • Bugfixing.

... Read more

26 Feb

Post
    Beda on Steam - Thread - Direct
Hello everyone! Hope you are all good. As is every week, the team has been working hard. What exactly on, you can check out here!



  • Memory optimizations.
  • Raid protection system.
  • Resolving server crash issues.
  • Movement rework.
  • Adjusting weapons for new NPCs.
  • Bugfixing.
  • Rager armor parts.
  • Vehicle panel functionality.
  • Implementing quest UI.


  • Optimizing shaders.
  • Tweaking POIs.
  • Reworking some POIs.
  • ...
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19 Feb

Post
    Beda on Steam - Thread - Direct
Hello everyone! Looks like another Monday, which we all know means another dev update. Check out what the crew has been up to the past week.



  • Working on the weather controller.
  • Working on prisoner movement.
  • Bugfixing.
  • Working on quests system.
  • Encounter manager improvements.
  • Reworking weapons. (preparation for new NPCs)
  • UI backend.
  • Working on telemetry.


  • Tweaking encounter zones.
  • Shader optimizations.
  • Tweaking POIs.
  • ...
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12 Feb

Post
    Beda on Steam - Thread - Direct
Hello everyone! Happy Monday! As is tradition, we are back with another Dev update. More polishing, bugfixing and starting the groundwork for some of the long awaited features. Check it out!



  • Bugfixing.
  • Code review.
  • Working on weather controller.
  • Encounter manager improvements.
  • Reworking weapons. (preparation for new NPCs)
  • Working on telemetry.
  • Bugfixing.


  • Tweaking encounter zones.
  • Shader optimizations.
  • Tweaking POIs.
  • Textur...
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