Stardew Valley

Stardew Valley Dev Tracker




28 Apr

Comment

Originally posted by Rogue074

Yes, some of my friends have the Steam version while I have the Windows/MS Store version. Theirs updated, mine hasn’t

It's been submitted to certification (which is necessary for the windows store version but not for steam), hopefully it will pass soon (like within a few hours). I will release it as soon as it passes

Comment
    ConcernedApe on Steam Forums - Thread - Direct
It's fixed now. Please update your game (1.6.8). Sorry about the crash
Post
1.6.7 change notes:

-Fixes a bug preventing players from giving Pierre the Missing Stock List
-Fixed some machines and desert festival logic not working for Linux/MacOS players using the compatibility branch.

EDIT:
1.6.8 out now which fixes a crash introduced in 1.6.7 (it would crash when NPC's reach the island resort changing room)
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Apr

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Hello everyone, here's the latest update. There's nothing too big in terms of gameplay additions or changes, but there are some important bug fixes, and translation adjustments.

Stardew Valley 1.6.6 Patch Notes


Balance and Gameplay changes:
-Bee houses now work with flowers in garden pots.
-“Minecart depot” alternative layout now only appears in the upper or lava mine areas.
-You can now turn the gold clock on or off
-Added coal -> mahogany seed trade at raccoons
-50% mastery XP now only applies to farming, as originally intended.

Translation changes:
-Reverted Chinese text to 1.6.3
-Reverted Chinese default font to the original
-Added an option to use the smooth font introduced in 1.6.4
-Added a dialogue font size slider for Chinese
-Added complete Russian translated movie & desert festival sprites
-Added option for Russian to use the “old” font

Bug fixes:
-Fixed a case where Mr. raccoon could di... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Apr

Post


Dear Chinese players:
We've received a lot of feedback about the changes made in Stardew Valley version 1.6.4.
Therefore, we decided to revert the translation changes and fonts to version 1.6.3. (The smooth font will still be an option). This change will be made in the coming days.
In the future, we will take a more cautious approach to translation modifications and pay more attention to community feedback. I apologize for any confusion or stress this has caused. Thank you for playing and supporting Stardew Valley.

-Ape :stardrop:
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Apr

Post
After quickly fixing a few issues with 1.6.4, we are now on 1.6.5.
This one fixes a rare crash that could happen in the mines.
It should also help with some people who use mods that were having trouble loading their saves after 1.6.4.

Bug fixes:
- Fixed crash when loading dark mine levels in some cases.
- Broken villager NPCs (usually due to a removed mod) are now deleted on load. They'll respawn when they're re-added to the data.


Thank you
-Ape :stardrop:
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
1.6.4 hotfix #1 fixes a few bugs in 1.6.4:

-Fixes issue when dropping a big chest into a small chest
-Quarry mine level can no longer be an alternate layout
-Prevents the player from running through barriers in certain transit cutscenes
-Mine levels 45 and 85 are now also refreshed at the beginning of the year



Comment

Originally posted by Banezii

I went to the quarry cave and found a ladder that teleported me to level 77258 in Skull Caverns. No idea what caused it.

Read more

are you using any mods?


18 Apr

Post
hey bobo, hope you've been enjoying the update so far


Here is the latest patch, which includes some new content, as well as a bunch of balance changes, quality of life features, translation improvements, and bug fixes.


Stardew Valley 1.6.4
New content & features

– Added 20 new ‘alternate’ mine layouts, which can start appearing after reaching the bottom of the mines.
– Added 20 new volcano mines layouts, which can appear after you’ve unlocked the shortcut between the caldera and the volcano entrance.
– Added fish frenzies.
– Added a special cutscene after you’ve helped your new neighbo... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Apr

Comment

can you post your error log? or the log of whoever is having the crash? you can find it in %appdata%/stardewvalley/errorlogs


02 Apr

Comment

hey, could you find and post (or link me) your error log? I think on Linux its found in ~/.local/share/StardewValley/ErrorLogs


27 Mar

Post
Hey everyone,

The 1.6.3 update is here, which includes some "Quality of Life" changes, bug fixes, and balance adjustments. Patch notes below:


-You can now access Clint's shop and geode service while your tool is being upgraded.
-Increased raccoon bug meat and bat wing request amount
-Harvesting moss now grants 1 foraging exp per moss
-Infinite Power achievement is now more generous with how it activates, allowing pre-1.6 saves to trigger the achievement
-Adds mine cart shortcut to year 1 Spirit's Eve festival
-You now have to collect (not just donate) the 4 prismatic shards for the "Four Precious Stones" Qi Quest
-The JunimoKart Qi Quest now rewards 20 Qi gems (up from 10)
-Adds new cabins to starter layouts for multiplayer.
-Starter cabins now appear in the actual order intended.
-Adult mossy green rain trees boost the moss growth rate of nearby trees
-If a Journal quest title is too wide, the clock icon and the rest of ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Mar

Comment
    ConcernedApe on Steam Forums - Thread - Direct
said this in another thread, but yeah I can look into changing it so that it will check for the achievement when the weapon is added to your inventory, instead of when it's forged. And maybe also a check when you load the game, if it's already in your inventory. That should cover all bases. Thanks for pointing it out everyone