Unturned

Unturned Dev Tracker




13 Jul

Comment

You shouldn't be manually installing maps/mods.

Use the WorkshopDownloadConfig.json file instead, and add the mod's file ID to it to automatically download them (this also let's players download the mods).


12 Jul

Post

This gets a big facepalm so I decided to write what happened.

For the Pride Month event and the Firefighter Plushie launch there were supposed to be banners on the main menu. Nobody noticed they were missing because only I knew they were setup, and I didn’t notice them missing because the “live config” settings were being loaded locally. Fortunately this came to light before too long when Molt pointed out WeslieG’s arena event banner wasn’t working. Here’s how they were supposed to appear:

...
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Post

This gets a big facepalm so I decided to write what happened.

For the Pride Month event and the Firefighter Plushie launch there were supposed to be banners on the main menu. Nobody noticed they were missing because only I knew they were setup, and I didn’t notice them missing because the “live config” settings were being loaded locally. Fortunately this came to light before too long when Molt pointed out WeslieG’s arena event banner wasn’t working. Here’s how they were supposed to appear:

...
Read more

11 Jul

Hello, competitors!

The Unturned Events community is hosting a PvP event on the new Buak map! Participate for a chance to win exclusive trophy skins for you and a friend.

This is a free-to-enter PvP tournament being hosted by the Unturned Events community, taking place on July 15. Sign-ups are currently still open, but there’s not much time left before they close. The event has qualification-style matches of 30 players each, with each match being an arena-style battle where the border closes over a 1-hour period. There are separate North American and European matches to give most players a chance to play.

The event will be streamed ...

Read more

Hello, competitors!

The Unturned Events community is hosting a PvP event on the new Buak map! Participate for a chance to win exclusive trophy skins for you and a friend.

This is a free-to-enter PvP tournament being hosted by the Unturned Events community, taking place on July 15. Sign-ups are currently still open, but there’s not much time left before they close. The event has qualification-style matches of 30 players each, with each match being an arena-style battle where the border closes over a 1-hour period. There are separate North American and European matches to give most players a chance to play.

The event will be streamed ...

Read more
Comment

That's a pretty neat mythical. :)


08 Jul

Post

All of the changelogs from the 8th anniversary (2022-07-07) through the 9th (2023-07-07) merged in one place!

I thought it might be interesting to see all of the updates in one place, albeit slightly difficult to read. The Added and Changed sections in particular may contain some useful features that were easy to miss unless you scoured every single news post. I removed a few redundant changes like Unity versions that were reverted.

There are some behind-the-scenes changes that never got mentioned because they’re irrelevant to anyone except me, for example cosmetics fully use GUIDs rather than legacy IDs now. GUID support is still the limiting factor on new vanilla content, but progress steadily ticks away there.

I think a big turning point will be when/if I rewrite the inventory/item features. I avoid API-breaking changes as much as possible, but there was a suggestion earlier this year...

Read more
Post

All of the changelogs from the 8th anniversary (2022-07-07) through the 9th (2023-07-07) merged in one place!

I thought it might be interesting to see all of the updates in one place, albeit slightly difficult to read. The Added and Changed sections in particular may contain some useful features that were easy to miss unless you scoured every single news post. I removed a few redundant changes like Unity versions that were reverted.

There are some behind-the-scenes changes that never got mentioned because they’re irrelevant to anyone except me, for example cosmetics fully use GUIDs rather than legacy IDs now. GUID support is still the limiting factor on new vanilla content, but progress steadily ticks away there.

I think a big turning point will be when/if I rewrite the inventory/item features. I avoid API-breaking changes as much as possible, but there was a suggestion earlier this year...

Read more

03 Jul


02 Jul

Comment

Your question has already been answered, but this is relevant as well: https://blog.smartlydressedgames.com/buak-reveal-trailer/


28 Jun

“Welcome to Buak” reveal trailer.

In less than two weeks, Buak will be open to visitors! Explore the large, mountainous island of Buak, with all of its towns, secrets, and spooks. Do your best to survive on this new curated map, and get an additional sneak peek at some locations below.

Read more
“Welcome to Buak” reveal trailer.

In less than two weeks, Buak will be open to visitors! Explore the large, mountainous island of Buak, with all of its towns, secrets, and spooks. Do your best to survive on this new curated map, and get an additional sneak peek at some locations below.

Read more

27 Jun


26 Jun


24 Jun

Comment

Originally posted by ToeOk2082

This error typically appears when item isn't bundled and/or setup in Unity properly.

Comment

Originally posted by ToeOk2082

Cant spawn it in

Consider providing screenshots of the modded item's folder, the contents of the .dat files, the in-game error log, and how you've set the item up in Unity.

Comment

To clarify, what's the issue with your weapon in-game? Are you unable to spawn it in? Are the animations broken?

Comment

Originally posted by ToeOk2082

Well i've added that already and it still didnt work

Are you sure you bundled the prefabs in Unity properly?

Where's the folder for your custom item located? Is it in /Bundles or somewhere else?