Valorant

Valorant Dev Tracker




Yesterday

Comment

Omg this is so cute.


15 Jun

Comment

So glad you’re loving it so far! Welcome to the community!

Comment

Originally posted by mattycmckee

As Ubisoft has said about Siege many times (and any dev with an FPS console game for that matter), the developers cannot detect XIM.

They have stated multiple times now it’s up to Sony / Microsoft to take direct action against XIM as they are able to detect them straight away. The only way Ubisoft has been able to detect people is by monitoring inputs over a period of time, which as you’d expect isn’t particularly reliable.

Our anticheat team will detect and ban these players.

Comment

Originally posted by KurokawaUkr

Xbox series s maybe i just didn't found an option for 120 fps

On Xbox Series S the game will do 60 fps at 4k or 120 fps at 1440p if your TV supports it. It'll do 120 fps at 4k on the Xbox Series X or PS5.


14 Jun


10 Jun


09 Jun


08 Jun

Comment

Originally posted by SolidStateDynamite

The bullet sounds aren't different enough from the defaults, and I really don't like bayonets, so I'm passing on this one.

The finisher is really cool, though. If there was a way to buy just the finisher and put it on a weapon, I'd buy that.

The bullet and kill sounds are both unique. Try it out in game and lmk what you think!

Comment

Originally posted by Jazzicots

If you don't mind sharing, what makes the rework more complex than expected?

Basically the technical backend of Gekko's dizzy doesn't use the traditional flashbang overlays which are easily filtered out by the observer setting and require a specific art setup that would require reauthoring both the flash application functionality and the art assets themselves, which would already be a super tight/painful timeline for the champs patch. We always want to keep the champs patch light on ability functionality changes anyways to avoid bug risks and painful cross-timezone overtime if something were to break and we only find out about it overnight.

I'm not an engineer so I can't get more detailed than that without potentially spreading misinformation.


07 Jun

Comment

Yup we've added this to our backlog to get fixed at some point. It is a larger scope rework to do than you'd expect unfortunately.