Omg this is so cute.
Omg this is so cute.
So glad you’re loving it so far! Welcome to the community!
As Ubisoft has said about Siege many times (and any dev with an FPS console game for that matter), the developers cannot detect XIM.
They have stated multiple times now it’s up to Sony / Microsoft to take direct action against XIM as they are able to detect them straight away. The only way Ubisoft has been able to detect people is by monitoring inputs over a period of time, which as you’d expect isn’t particularly reliable.
Our anticheat team will detect and ban these players.
Xbox series s maybe i just didn't found an option for 120 fps
On Xbox Series S the game will do 60 fps at 4k or 120 fps at 1440p if your TV supports it. It'll do 120 fps at 4k on the Xbox Series X or PS5.
Let me in!!!
The bullet sounds aren't different enough from the defaults, and I really don't like bayonets, so I'm passing on this one.
The finisher is really cool, though. If there was a way to buy just the finisher and put it on a weapon, I'd buy that.
The bullet and kill sounds are both unique. Try it out in game and lmk what you think!
If you don't mind sharing, what makes the rework more complex than expected?
Basically the technical backend of Gekko's dizzy doesn't use the traditional flashbang overlays which are easily filtered out by the observer setting and require a specific art setup that would require reauthoring both the flash application functionality and the art assets themselves, which would already be a super tight/painful timeline for the champs patch. We always want to keep the champs patch light on ability functionality changes anyways to avoid bug risks and painful cross-timezone overtime if something were to break and we only find out about it overnight.
I'm not an engineer so I can't get more detailed than that without potentially spreading misinformation.
Yup we've added this to our backlog to get fixed at some point. It is a larger scope rework to do than you'd expect unfortunately.