almost 4 years
ago -
Shurenai
-
Direct link
Think of it like this... You're building a machine, You've got a tentative blueprint and built a part of it, It works- It's not perfect but the part appears to work without causing issues. It could be fine tuned, It could be polished...But you haven't finished the rest of the parts for the machine yet, so you can't really put it through it's paces and ensure it will work properly in the end.
So, what do you do? Do you spend your time refining, tuning, and polishing that single part, when you know it could be a waste of time doing so as the part might just blow out? Or worse, you might over-tone or under-tune as you can't set the piece against the machine to be sure it fits after your changes? Or do you work on other parts so that you can finish the machine before beginning to polish and tune?
That's basically the situation we have here with zombie spawns. The spawning system, by and large, is complete. It's just missing the tuning and polishing. There was a point in the previous versions where all the wandering zombies were causing performance issues and degrading the gameplay- So it was scaled backwards pending performance improvements., The system still works, there's just less zombies around now.
Now they're doing a bunch of work on all of the other parts and trying to finish the last few so every part of the machine is here and can all be tuned and polished together at the same time.
"If it works, don't fix it." is a very important but often true phrase. It works, It just doesn't make as many zombies as some people would like. And, in the end, performance is still a bit of a sticky subject amongst the community- Some people have no issues, some have lots of issues. So until they finish working on the other parts and begin doing serious optimization and debugging passes to clear up performance problems, it's unlikely that they'll scale the spawns back up in the vanilla game.
Plus, For those that want more, and can handle more with their rig, Modding exists and it's not too hard to 'correct'; Which is, at least in my eyes, all the more reason to wait on making the change in the game itself until they work on performance.
So, what do you do? Do you spend your time refining, tuning, and polishing that single part, when you know it could be a waste of time doing so as the part might just blow out? Or worse, you might over-tone or under-tune as you can't set the piece against the machine to be sure it fits after your changes? Or do you work on other parts so that you can finish the machine before beginning to polish and tune?
That's basically the situation we have here with zombie spawns. The spawning system, by and large, is complete. It's just missing the tuning and polishing. There was a point in the previous versions where all the wandering zombies were causing performance issues and degrading the gameplay- So it was scaled backwards pending performance improvements., The system still works, there's just less zombies around now.
Now they're doing a bunch of work on all of the other parts and trying to finish the last few so every part of the machine is here and can all be tuned and polished together at the same time.
"If it works, don't fix it." is a very important but often true phrase. It works, It just doesn't make as many zombies as some people would like. And, in the end, performance is still a bit of a sticky subject amongst the community- Some people have no issues, some have lots of issues. So until they finish working on the other parts and begin doing serious optimization and debugging passes to clear up performance problems, it's unlikely that they'll scale the spawns back up in the vanilla game.
Plus, For those that want more, and can handle more with their rig, Modding exists and it's not too hard to 'correct'; Which is, at least in my eyes, all the more reason to wait on making the change in the game itself until they work on performance.