QuoteHey Survivors,
We have been very busy working on the Storm’s Brewing V2.0 Update and thought we should share its status. Although it has taken significantly longer than anticipated the build is jam packed with a ton of fantastic new content, new challenges, progression updates, optimizations and a whole lot more. We are aiming for an April 15th Steam Experimental Release and a Stable Release on all platforms in early May if all goes as planned.
Note: The list below is not a complete list as many details are missing and several features are in the works but are not listed as they may not make it in time. More complete information will come towards launch.
For those commenting on our new 7 Days Blood Moons Game you should know that the game is published by TFP and developed by Illogika Studios and has not impacted our progress on 7 Days to Die updates. An overwhelming majority of TFPs Team is exclusively dedicated to working on 7 Days and only a small fraction of our team are assisting on other projects.
With this status update, I’m pleased to kick off a new Developer Diary. Here you'll find a compilation of confirmed features and content for Version 2.0 - Storms Brewing. Fun Pimp devs may occasionally post updates here on what they're working on, answer questions, and give us sneak peeks into the future of 7 Days to Die.
Like in previous diaries, we want this thread to stay focused on discussing the following features and content, and other things TFP devs want to discuss. We’ll make an effort to only list confirmed features and content, not features that are merely rumored or contemplated. Please limit discussion in this thread to these topics, so that the diary doesn’t become bloated. Chatter not pertaining to V2.0 Storms Brewing may be moved or removed.
Target Release Dates (“if all goes as planned”):
Experimental Release (Steam): April 15th 2025
Stable Release (all platforms): Early May 2025
Confirmed Features & Content
Biome Progression / Elemental Survival
- Threat levels and challenges increase as you progress through each biome
- Maximum loot is also capped per biome, to encourage exploration
- Smoke, heat, cold, and radiation hazards
- Conquer tough biomes in manageable chunks, with damage, remedies, and survival against each type of hazard
- Push your limits with craftable consumables that temporarily increase your biome/elemental resistance
- Complete challenges to unlock permanent immunity against biome/elemental hazards
- New accompanying visual effects, sound effects, and player HUD elements
- Several new biome-specific zombie types, such as the desert plague spitter
- Can be disabled for ‘classic’ gameplay
Perk Updates & Rebalance
- Some perks moved to a new General Perks tab with no attribute requirement, allowing more customized builds
- Perk tree filled out completely, with 10 perks per attribute
- New and improved perks, such as the new Mastery perk for each attribute
- All perks have 5 levels
Sledgehammer Saga
- A new book series for the sledgehammer weapon class
New Higher Gamestaged Zombies
- New Charged Blue and Infernal Orange zombie archetypes
- Expands on the Radiated Green zombies, but with new behaviors
- Appear at higher gamestages to intensify the later game experience
Trees and Foliage Update
- Most tree shaders optimized for SpeedTree 8, with reduced draw calls for improved performance
- New, better looking trees in burnt and wasteland biomes
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New, more believable sub-biome foliage system
- Thinned out clearings & thicker forested areas
- Shorter plants on the perimeter
- Maintains performance
Crawl out Zombies
- Zombies can spawn in smaller 1 meter spaces and crawl out of them
- Zombies are better able to navigate and crawl through tight areas
- Improved level design tools for spawning and respawning enemies
- Many larger POIs are reworked to take full advantage, maintaining the challenge while improving performance
Navezgane Makeover
- Updated to work seamlessly with the new biome progression/elemental survival system
- Biome boundaries and trader POI positions updated to improve travel time and flow between towns
Points of Interest (POIs)
- Aiming for 50 new POIs, adding expanded depth and variety to the world
- Greater variety of wilderness POIs
- More remnant POIs added, which help performance
- Some more demanding POIs updated to use new crawl out spawns, for improved performance
Audio
- Meaningful individual footsteps
- Sound effects for new biome zombies
Clothing Cosmetic Options, Twitch Drops and DLC
- Define your look with a cosmetic outfit, separate from what armor you wear for protection
- New cosmetic DLC options
- New Twitch Drop content to unlock
Random Gen Improvements
- More wilderness POI spawning
- Improved positioning of wilderness POIs
- Improved wilderness road placement
New Quest Marker System
- New quest marker art, with custom flags per quest type
Multiplayer
- Choose to spawn near a friend, so you can team up right away
- Button added to return to Main Menu before joining a game
Crossplay on Dedicated Servers
- Consoles will officially be able to play on dedicated servers, contingent on passing certification on each platform. Fingers crossed!
Post-1.0 Roadmap
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V2.0 Storms Brewing
- (you are here)
-
V3.0 A New Threat
- Bandits
- UI/main menu overhaul
- Event system
- New quest type
-
V4.0 The Road Ahead
- Trader overhaul
- Story mode
- Steam workshop support
- New quest type