almost 4 years ago - Crater Creator - Direct link
We just got an overhaul of the graphics, with the switch to linear space lighting complete and the HD remake of all zombies nearing completion. A20 is slated to redo player clothing/armor. It seems their minimum bar to clear is to at least revisit the graphics of all assets that are unchanged since Alpha 1.

Like JimmyIowa says, a voxel game has a fundamentally different emphasis, harnessing your hardware to do things that non-voxel, graphics-focused games can’t. 7 Days to Die’s graphics are a big fish in the small pond of voxel games.
almost 4 years ago - Shurenai - Direct link
Originally posted by Katitoff: Well, they have completely stopped adding new features to the game(no new system in over 2 years, no, redoing old systems for 20th time is not a new feature), so visuals is the only thing left to work on.
I suppose when you carve a statue it goes something a bit like Spongebobs method? Just pops out fully formed with no flaws?
https://youtu.be/UtmGK2dRnrc?t=16

It's not as if they've re-done the same systems a thousand times- They took their existing initial template system(s) and refined them till they were happy with it. The way developers are supposed to do.